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Merge pull request #6623 from raulG91/raulG91
#42 -python
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import random | ||
class Figther: | ||
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def __init__(self,name,speed,attack,defense): | ||
self.name = name | ||
self.speed = speed | ||
self.attack = attack | ||
self.defense = defense | ||
self._health = 100 | ||
def setHeath(self,value:int): | ||
self._health = value | ||
def getHealth(self): | ||
return self._health | ||
def getName(self): | ||
return self.name | ||
def getAttack(self): | ||
return self.attack | ||
def getDefense(self): | ||
return self.defense | ||
def getSpeed(self): | ||
return self.speed | ||
def reduceHealth(self,value): | ||
self._health -= value | ||
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def is_pow_of_two(number): | ||
if number <= 0: | ||
return False | ||
return (number & (number - 1)) == 0 | ||
def simulate_combat(figther1:Figther,figther2:Figther)->Figther: | ||
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figth_turn = [] | ||
figther1.setHeath(100) | ||
figther2.setHeath(100) | ||
if figther1.getSpeed() > figther2.getSpeed(): | ||
figth_turn.append(figther1) | ||
figth_turn.append(figther2) | ||
else: | ||
figth_turn.append(figther2) | ||
figth_turn.append(figther1) | ||
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i = 0 | ||
turno = 1 | ||
print(f'Combate entre {figth_turn[i].getName()} y {figth_turn[(i+1)%2].getName()}') | ||
while figther1.getHealth() > 0 and figther2.getHealth() > 0: | ||
print(f'Turno {turno}') | ||
damage = abs(figth_turn[i].getAttack() - figth_turn[(i+1)%2].getDefense()) | ||
skip = random.randint(0,100) | ||
if skip > 20: | ||
#Oponent doesn't skip the attack | ||
if figth_turn[(i+1)%2].getDefense() > damage: | ||
figth_turn[(i+1)%2].reduceHealth(damage*0.1) | ||
else: | ||
figth_turn[(i+1)%2].reduceHealth(damage) | ||
print(f'Luchador {figth_turn[i].getName()} ataca con {damage} a {figth_turn[(i+1)%2].getName()} salud restante es: {figth_turn[(i+1)%2].getHealth()}') | ||
else: | ||
print(f'{figth_turn[(i+1)%2].getName()} esquiva el ataque de {figth_turn[i].getName()} ') | ||
i = (i+1) %2 | ||
turno += 1 | ||
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if figther1.getHealth() > 0: | ||
print(f'Ganador del combate es: {figther1.getName()}') | ||
return figther1 | ||
else: | ||
print(f'El ganador del combate es: {figther2.getName()}') | ||
return figther2 | ||
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def main(): | ||
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figthers = [] | ||
figther = Figther("Goku",98,88,70) | ||
figthers.append(figther) | ||
figther = Figther("Krilin",90,80,50) | ||
figthers.append(figther) | ||
figther = Figther("Vegeta",95,85,45) | ||
figthers.append(figther) | ||
figther = Figther("Tortuga duende",80,90,53) | ||
figthers.append(figther) | ||
figther = Figther("Piccolo",85,78,51) | ||
figthers.append(figther) | ||
figther = Figther("Freezer",94,81,42) | ||
figthers.append(figther) | ||
figther = Figther("Celula",90,89,65) | ||
figthers.append(figther) | ||
figther = Figther("Zarbon",50,50,30) | ||
figthers.append(figther) | ||
if is_pow_of_two(len(figthers)): | ||
number_rounds = len(figthers)//2 | ||
round = figthers.copy() | ||
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for round_number in range(1,number_rounds): | ||
print(f'Empezando ronda {round_number}') | ||
winners = [] | ||
while len(round) > 0: | ||
choice = random.randint(0,len(round)-1) | ||
figther1 = round[choice] | ||
del(round[choice]) | ||
choice = random.randint(0,len(round)-1) | ||
fighter2 = round[choice] | ||
del(round[choice]) | ||
winner = simulate_combat(figther1=figther1,figther2=fighter2) | ||
winners.append(winner) | ||
round = winners.copy() | ||
if len(round) == 1: | ||
print(f'Ganador del torneo es: {round[0].getName()}') | ||
else: | ||
print("Numero de participantes debe ser potencia de 2") | ||
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main() |