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gkjohnson committed Oct 22, 2024
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2 changes: 1 addition & 1 deletion docs/api/en/renderers/WebGLRenderer.html
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Copies the pixels of a texture in the bounds '[page:Box3 srcRegion]' in the destination texture starting from the given position.
2D Texture, 3D Textures, or a mix of the two can be used as source and destination texture arguments for copying between layers of 3d textures.</br>
The `depthTexture` and `texture` property of render targets are supported as well.<br />
When using render target textures as `srcTexture` and `dstTexture`, you must make sure both render targets are intitialized e.g. via [page:.initRenderTarget]().
When using render target textures as `srcTexture` and `dstTexture`, you must make sure both render targets are initialized e.g. via [page:.initRenderTarget]().
</p>

<h3>[method:undefined dispose]( )</h3>
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