Skip to content

Commit

Permalink
Examples: Combine LUT with coffee smoke demo.
Browse files Browse the repository at this point in the history
  • Loading branch information
Mugen87 committed Jan 24, 2025
1 parent da9a9c6 commit 2eb5283
Show file tree
Hide file tree
Showing 6 changed files with 112 additions and 224 deletions.
1 change: 0 additions & 1 deletion examples/files.json
Original file line number Diff line number Diff line change
Expand Up @@ -431,7 +431,6 @@
"webgpu_textures_partialupdate",
"webgpu_tonemapping",
"webgpu_tsl_angular_slicing",
"webgpu_tsl_coffee_smoke",
"webgpu_tsl_compute_attractors_particles",
"webgpu_tsl_earth",
"webgpu_tsl_editor",
Expand Down
Binary file modified examples/screenshots/webgpu_postprocessing_3dlut.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file removed examples/screenshots/webgpu_tsl_coffee_smoke.jpg
Binary file not shown.
156 changes: 111 additions & 45 deletions examples/webgpu_postprocessing_3dlut.html
Original file line number Diff line number Diff line change
Expand Up @@ -6,13 +6,12 @@
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>

<body>

<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D LUTs<br />
Battle Damaged Sci-fi Helmet by
<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a><br />
<a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - post processing - 3D LUTs<br />
Based on <a href="https://threejs-journey.com/lessons/coffee-smoke-shader" target="_blank" rel="noopener">Three.js Journey</a> lesson<br />
Perlin noise texture from <a href="http://kitfox.com/projects/perlinNoiseMaker/" target="_blank" rel="noopener">Perlin Noise Maker</a>,
LUTs from <a href="https://www.rocketstock.com/free-after-effects-templates/35-free-luts-for-color-grading-videos/">RocketStock</a>, <a href="https://www.freepresets.com/product/free-luts-cinematic/">FreePresets.com</a>
</div>

Expand All @@ -30,12 +29,11 @@
<script type="module">

import * as THREE from 'three';
import { pass, texture3D, uniform, renderOutput } from 'three/tsl';
import { mix, mul, oneMinus, positionLocal, smoothstep, texture, time, rotateUV, Fn, uv, vec2, vec3, vec4, pass, texture3D, uniform, renderOutput } from 'three/tsl';
import { lut3D } from 'three/addons/tsl/display/Lut3DNode.js';

import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
import { LUTCubeLoader } from 'three/addons/loaders/LUTCubeLoader.js';
import { LUT3dlLoader } from 'three/addons/loaders/LUT3dlLoader.js';
import { LUTImageLoader } from 'three/addons/loaders/LUTImageLoader.js';
Expand All @@ -58,41 +56,23 @@
'NightLUT': null
};

let gui;
let camera, scene, renderer;
let postProcessing, lutPass;
let camera, scene, renderer, postProcessing, controls, lutPass;

init();

async function init() {

const container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, 0.6, 2.7 );
camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 8, 10, 12 );

scene = new THREE.Scene();

new RGBELoader()
.setPath( 'textures/equirectangular/' )
.load( 'royal_esplanade_1k.hdr', function ( texture ) {

texture.mapping = THREE.EquirectangularReflectionMapping;

scene.background = texture;
scene.environment = texture;

// model
// Loaders

const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
const gltfLoader = new GLTFLoader();
const textureLoader = new THREE.TextureLoader();

scene.add( gltf.scene );

} );

} );
// LUTs

const lutCubeLoader = new LUTCubeLoader();
const lutImageLoader = new LUTImageLoader();
Expand Down Expand Up @@ -125,12 +105,97 @@

}

renderer = new THREE.WebGPURenderer();
// baked model

gltfLoader.load(
'./models/gltf/coffeeMug.glb',
( gltf ) => {

gltf.scene.getObjectByName( 'baked' ).material.map.anisotropy = 8;
scene.add( gltf.scene );

}
);

// geometry

const smokeGeometry = new THREE.PlaneGeometry( 1, 1, 16, 64 );
smokeGeometry.translate( 0, 0.5, 0 );
smokeGeometry.scale( 1.5, 6, 1.5 );

// texture

const noiseTexture = textureLoader.load( './textures/noises/perlin/128x128.png' );
noiseTexture.wrapS = THREE.RepeatWrapping;
noiseTexture.wrapT = THREE.RepeatWrapping;

// material

const smokeMaterial = new THREE.MeshBasicNodeMaterial( { transparent: true, side: THREE.DoubleSide, depthWrite: false } );

// position

smokeMaterial.positionNode = Fn( () => {

// twist

const twistNoiseUv = vec2( 0.5, uv().y.mul( 0.2 ).sub( time.mul( 0.005 ) ).mod( 1 ) );
const twist = texture( noiseTexture, twistNoiseUv ).r.mul( 10 );
positionLocal.xz.assign( rotateUV( positionLocal.xz, twist, vec2( 0 ) ) );

// wind

const windOffset = vec2(
texture( noiseTexture, vec2( 0.25, time.mul( 0.01 ) ).mod( 1 ) ).r.sub( 0.5 ),
texture( noiseTexture, vec2( 0.75, time.mul( 0.01 ) ).mod( 1 ) ).r.sub( 0.5 ),
).mul( uv().y.pow( 2 ).mul( 10 ) );
positionLocal.addAssign( windOffset );

return positionLocal;

} )();

// color

smokeMaterial.colorNode = Fn( () => {

// alpha

const alphaNoiseUv = uv().mul( vec2( 0.5, 0.3 ) ).add( vec2( 0, time.mul( 0.03 ).negate() ) );
const alpha = mul(

// pattern
texture( noiseTexture, alphaNoiseUv ).r.smoothstep( 0.4, 1 ),

// edges fade
smoothstep( 0, 0.1, uv().x ),
smoothstep( 0, 0.1, oneMinus( uv().x ) ),
smoothstep( 0, 0.1, uv().y ),
smoothstep( 0, 0.1, oneMinus( uv().y ) )

);

// color

const finalColor = mix( vec3( 0.6, 0.3, 0.2 ), vec3( 1, 1, 1 ), alpha.pow( 3 ) );

return vec4( finalColor, alpha );

} )();

// mesh

const smoke = new THREE.Mesh( smokeGeometry, smokeMaterial );
smoke.position.y = 1.83;
scene.add( smoke );

// renderer

renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
container.appendChild( renderer.domElement );
document.body.appendChild( renderer.domElement );

// post processing

Expand All @@ -151,15 +216,17 @@

postProcessing.outputNode = lutPass;

//
// controls

const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 10;
controls.target.set( 0, 0, - 0.2 );
controls.update();
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.minDistance = 0.1;
controls.maxDistance = 50;
controls.target.y = 3;

// gui

gui = new GUI();
const gui = new GUI();
gui.add( params, 'lut', Object.keys( lutMap ) );
gui.add( params, 'intensity' ).min( 0 ).max( 1 );

Expand All @@ -176,9 +243,9 @@

}

//
async function animate() {

function animate() {
controls.update();

lutPass.intensityNode.value = params.intensity;

Expand All @@ -195,6 +262,5 @@
}

</script>

</body>
</html>
Loading

0 comments on commit 2eb5283

Please sign in to comment.