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mrdoob committed Sep 28, 2023
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503 changes: 279 additions & 224 deletions build/three.cjs

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503 changes: 279 additions & 224 deletions build/three.js

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4 changes: 2 additions & 2 deletions build/three.min.js

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499 changes: 276 additions & 223 deletions build/three.module.js

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2 changes: 1 addition & 1 deletion build/three.module.min.js

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5 changes: 0 additions & 5 deletions docs/api/ar/animation/AnimationUtils.html
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Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>الوظائف (Methods)</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
نفسه عمل Array.prototype.slice ، ولكنه يعمل أيضًا على المصفوفات المكتوبة.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
يحول مصفوفة إلى نوع معين.
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2 changes: 1 addition & 1 deletion docs/api/ar/extras/core/CurvePath.html
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Expand Up @@ -36,7 +36,7 @@ <h2>الوظائف (Methods)</h2>
<h3>[method:undefined add]( [param:Curve curve] )</h3>
<p>إضافة منحى إلى مصفوفة [page:.curves].</p>

<h3>[method:undefined closePath]()</h3>
<h3>[method:this closePath]()</h3>
<p>يضيف [page:LineCurve lineCurve] لإغلاق المسار.</p>

<h3>[method:Array getCurveLengths]()</h3>
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49 changes: 0 additions & 49 deletions docs/api/ar/lights/AmbientLightProbe.html

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53 changes: 0 additions & 53 deletions docs/api/ar/lights/HemisphereLightProbe.html

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8 changes: 8 additions & 0 deletions docs/api/ar/materials/Material.html
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Expand Up @@ -26,6 +26,14 @@ <h3>[name]()</h3>
<p>هذا ينشئ مادة عامة.</p>

<h2>الخصائص (Properties)</h2>

<h3>[property:Boolean alphaHash]</h3>
<p>
Enables alpha hashed transparency, an alternative to [page:.transparent] or [page:.alphaTest].
The material will not be rendered if opacity is lower than a random threshold.
Randomization introduces some grain or noise, but approximates alpha blending without
the associated problems of sorting. Using TAARenderPass can reduce the resulting noise.
</p>

<h3>[property:Float alphaTest]</h3>
<p>
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2 changes: 1 addition & 1 deletion docs/api/ar/materials/MeshPhysicalMaterial.html
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Expand Up @@ -186,7 +186,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>
</p>

<h3>[property:Color sheenColor]</h3>
<p>لون اللمعان. الافتراضي هو `0xffffffأبيض.</p>
<p>لون اللمعان. الافتراضي هو `0x000000أسود.</p>

<h3>[property:Texture sheenColorMap]</h3>
<p>
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4 changes: 2 additions & 2 deletions docs/api/ar/scenes/Fog.html
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Expand Up @@ -17,8 +17,8 @@ <h1>[name]</h1>
<h2>مثال للكود</h2>

<code>
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
</code>

<h2>المنشئ (Constructor)</h2>
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4 changes: 2 additions & 2 deletions docs/api/ar/scenes/FogExp2.html
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Expand Up @@ -18,8 +18,8 @@ <h1>[name]</h1>
<h2>مثال للكود</h2>

<code>
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
</code>

<h2>المنشئ (Constructor)</h2>
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5 changes: 0 additions & 5 deletions docs/api/en/animation/AnimationUtils.html
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Expand Up @@ -16,11 +16,6 @@ <h1>[name]</h1>

<h2>Methods</h2>

<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
This is the same as Array.prototype.slice, but also works on typed arrays.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>Converts an array to a specific type.</p>

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1 change: 1 addition & 0 deletions docs/api/en/core/BufferGeometry.html
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Expand Up @@ -191,6 +191,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the BufferGeometry.
It should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h3>[property:String uuid]</h3>
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1 change: 1 addition & 0 deletions docs/api/en/core/Object3D.html
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Expand Up @@ -206,6 +206,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the Object3D. It
should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h3>[property:String uuid]</h3>
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2 changes: 1 addition & 1 deletion docs/api/en/extras/core/CurvePath.html
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Expand Up @@ -36,7 +36,7 @@ <h2>Methods</h2>
<h3>[method:undefined add]( [param:Curve curve] )</h3>
<p>Add a curve to the [page:.curves] array.</p>

<h3>[method:undefined closePath]()</h3>
<h3>[method:this closePath]()</h3>
<p>Adds a [page:LineCurve lineCurve] to close the path.</p>

<h3>[method:Array getCurveLengths]()</h3>
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49 changes: 0 additions & 49 deletions docs/api/en/lights/AmbientLightProbe.html

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53 changes: 0 additions & 53 deletions docs/api/en/lights/HemisphereLightProbe.html

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9 changes: 9 additions & 0 deletions docs/api/en/materials/Material.html
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Expand Up @@ -27,6 +27,14 @@ <h3>[name]()</h3>

<h2>Properties</h2>

<h3>[property:Boolean alphaHash]</h3>
<p>
Enables alpha hashed transparency, an alternative to [page:.transparent] or [page:.alphaTest].
The material will not be rendered if opacity is lower than a random threshold.
Randomization introduces some grain or noise, but approximates alpha blending without
the associated problems of sorting. Using TAARenderPass can reduce the resulting noise.
</p>

<h3>[property:Float alphaTest]</h3>
<p>
Sets the alpha value to be used when running an alpha test. The material
Expand Down Expand Up @@ -361,6 +369,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the Material. It
should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h2>Methods</h2>
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2 changes: 1 addition & 1 deletion docs/api/en/materials/MeshPhysicalMaterial.html
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Expand Up @@ -227,7 +227,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>
</p>

<h3>[property:Color sheenColor]</h3>
<p>The sheen tint. Default is `0xffffff`, white.</p>
<p>The sheen tint. Default is `0x000000`, black.</p>

<h3>[property:Texture sheenColorMap]</h3>
<p>
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5 changes: 3 additions & 2 deletions docs/api/en/scenes/Fog.html
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Expand Up @@ -16,8 +16,9 @@ <h1>[name]</h1>

<h2>Code Example</h2>

<code>const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
<code>
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
</code>

<h2>Constructor</h2>
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4 changes: 2 additions & 2 deletions docs/api/en/scenes/FogExp2.html
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Expand Up @@ -18,8 +18,8 @@ <h1>[name]</h1>
<h2>Code Example</h2>

<code>
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
</code>

<h2>Constructor</h2>
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1 change: 1 addition & 0 deletions docs/api/en/textures/Texture.html
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Expand Up @@ -281,6 +281,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the texture. It
should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h3>[property:Source source]</h3>
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5 changes: 0 additions & 5 deletions docs/api/fr/animation/AnimationUtils.html
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Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>Méthodes</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
Cette méthode est la même que Array.prototype.slice, mais fonctionne également sur les tableaux typés.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
Convertis un tableau en un type spécifique.
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