A simple C# script that allows for creating UnityEngine Color32 variables via a hex code string
import ColorRGBExtension.cs
Color gray = "#7C9EA6".HexToRGB(100); // modify alpha value (0-255)
Color darkGray = "#83A603".HexToRGB();
You can check the color dark or light.
Color gray = "#7C9EA6".HexToRGB(100);
if(gray.IsDarkColor()) // check luminance & YIC value
{
}