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This project was created for CS102 for Umass Lowell Summer 2015 under Professor David Adams Brett Lundy and Mike Zhong first created a working build of the evil_hangman game using a linked list implementation. Once we had the main function working, we implemented the AVL_tree.c and tested it independently of main. Once we were confident the AVL tree was working properly, we included it in main and it worked without any problems. A lot of the variable names are still head and pHead, since they carried over from the linked list implementation with no problem. Our linked list implementation has no memory leaks but we figured it would be more beneficial to turn in the AVL tree implementation with memory leaks rather than the linked list implementation without. A 'B' is better than a 'C'. The program has memory leaks associated with the AVL tree. Main calls the function play_hangman which does the bulk of the heavy lifting. In play_hangman, the function process_guess is called several times. Each time process_guess is called, the user is prompted to enter their guess and an AVL tree is built by iterating through the word bin of the user's chosen size. Each word in the bin generates a key, if the key is unique, we add a node to the tree, use string_assignment to assign that key to the node, and use vector push_back to add the given word to that node's word bin. If the key is not unique, we simply push_back the word into that node's word bin. Ideally, at the end of each iteration of process_guess, the AVL tree should be destroyed and its MY_STRING key and MY_VECTOR word_bin freed up. We were either unable to get our destroy_tree function to work correctly, or we were calling it in the wrong place. Either way, the tree is not destroyed. When we called destroy_tree at the end of process_guess, we got a segmentation fault and were unable to determine what was causing the program to crash. In the end, we have memory leaks associated with the AVL tree, but we were able to properly manage all memory associated with MY_STRING and MY_VECTOR variables outside of the nodes of the tree. If we had more time, we may have been able to turn in a more polished product but as it stands, our program works but has memory leaks associated with every call to process_guess, which makes several calls to insert.
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Evil_Hangman game coded in C
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