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BalanceBoardState.cs
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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using System.Text;
namespace TheraWii
{
class BalanceBoardState : WiiControllerState
{
public ButtonState button;
public float frontLeft;
public float frontRight;
public float backLeft;
public float backRight;
public BalanceBoardState()
{
}
public void Initialize()
{
frontLeft = 0.0f; //measured in kg
frontRight = 0.0f; //measured in kg
backLeft = 0.0f; //measured in kg
backRight = 0.0f; //measured in kg
connected = false;
button = ButtonState.Released;
}
public double getWeight()
{
return frontLeft + frontRight + backLeft + backRight; //measured in kg
}
public Boolean connected;
public Boolean isConnected()
{
return connected;
}
internal BalanceBoardState Copy()
{
return (BalanceBoardState)this.MemberwiseClone();
}
}
}