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Shuttle (Update): DYS Dove #2991
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Shuttle (Update): DYS Dove #2991
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… ship closer to its inspiration piece.
Hi there! Requested walkthrough now in progress. Wee ooo wee ooo. First impressions: -It feels that the shuttle is a little rounded, and the forward struts are now very forward. I don't know if the profile is completely balanced for me. This is purely an afterthought but it did cross my mind. Not something I would consider a blocker. But it does feel a bit odd. Stepping on board:
I choose to head north
Bridge:
Main cargo hold:
Dorms:
Engineering:
Medical room:
Handling:
Fabs:
General closing thoughts.
All in all I think there's a lot of promise here and I think you should feel good about the direction your hard work is moving in! Thank you for the invitation to take a look! |
Reduced crew size by one to the original "3 shmucks + 1 important shmuck". Mass scanners now look north. Mats moved from the locker to a crate in aux hold. Swapped all exterior lattice+catwalk tiles to hull plating. Updated the price, made the guidebook entry together with a map. I think that's all, so I'm undrafting and throwing the thing into the review grinder. |
About the PR
A rebuild of the Dove that fixes some of the long-standing issues of the shuttle and attempts to bring it closer to its inspiration piece, both in function and atmosphere.
Why / Balance
The Dove is my favorite expedition shuttle, as it checks all the right boxes for me: an easily recognizable shape, big enough to run with a bunch of other folks (but not too big so you can still run it solo if you wanted), cramped but cozy rooms and a bunch of toys to play with (literally too). Despite all this, however, the shuttle clearly has issues, from annoying mechanical quirks you have to deal with every time you buy it, to its layout that sometimes clashes with its identity as a cargo runner. This PR attempts to solve these issues.
If these drastic changes are uncalled for, I also have a simpler PR ready that only touches the annoying parts of the current Dove (air alarms, firelocks beneath external airlocks, etc.)
Below is a detailed description of the design philosophy and reasoning behind the changes I've made.
Shape and exterior layout
While the current Dove is still easily recognizable as the Falcon, it always bugged me (and some other players I talked to) how the shuttle looks too square-ish for what it tries to represent. The redesign uses diagonal walls to address that.
One of Falcon's notable features is its pretty beefy thruster block in the back, which is why I decided to move the aft dock to starboard and join the two engine pods into a single one.

The current Dove uses its prongs in a pretty smart way: the pointy shape is too awkward for an interior, but perfect for housing thrusters. I decided to commit fully to that idea, moving all lateral and forward-facing thrusters there. This also eases engine maintenance and upgrades.

Dove's identity and basic interior layout
The Dove is described as a versatile multi-purpose light freighter, but I think the current design doesn't lean into its core identity enough which makes it a bit awkward to work with.
The Millennium Falcon is, first and foremost, a cargo runner, and while there are a lot of interpretations of the Falcon's interior, most of them depict the ship having multiple pretty spacious holds to store all your (il)legal goods. And this is exactly what I did: instead of two holds separated by a corner workshop, I've designated two Primary Holds (C1, C2), a Port Hold/Loading Hold (L) and an Auxilary Hold (A), all of which are separated by firelocks and shutters instead of airlocks, making them much more accessible for moving freight.

This layout is also very friendly to customization: removing walls between Holds, as well as ditching the sofa out of the Auxilary Hold, lets you have even more space for cargo.
I was not quite done here, however, as another part of Falcon's identity is that it's a smuggling ship, which the current iteration of the Dove doesn't show at all. Of course, I couldn't replicate Falcon's hidden floor compartments exactly, so instead I added a handful of hidden rooms around the ship: one in the center, and one in each "corner" of the ship. The center one can be accessed from any side in case you need to unload your contraband quickly, or just too lazy to walk through the main corridor like a normal person.

APCs and Air Alarms
The original Dove has a pretty annoying quirk: it has too many APCs and Air Alarms. More than that, said alarms are only linked to firelocks (which the Dove also has too many of), and to none of the scrubbers or vents. The redesign instead splits the ship into three parts, each governed by its own APC and Air Alarm.

Handling
The redesign is slightly bigger and bulkier than the current Dove, but it's enough to noticeably affect handling. Extra thrusters for each direction and an additional gyro compensate for that without impacting the price too much (partially because of the next point).
Machinery
While I tried to maintain all the lathes and machines the original design has, I don't think the cyborg recharger and the exosuit fabricator are needed on the ship: these two are almost never used (both from my own experience and observing other people), barring making a medibot or two, but two medibots don't justify having an exofab on the ship and the price markup that incurs. The redesign removes both machines.
Pricing
The price is set to 82108 spesos: 63160 on mapinit and a T3 30% markup. Feel free to correct it if I priced it wrong.
How to test
Buy the ship at the Expeditionary Lodge.
Media
Requirements
Changelog
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