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Fewer, bigger puddles, fewer evaporating reagents. #3044

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whatston3
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About the PR

What it says on the tin. Changes the minimum amount needed to slosh to a new puddle to 50u up from 20. Hope you like your mop filling up from two big puddles.

Not sure how restoring the evaporation bit will run in practice, but fewer puddles sloshing around isn't a bad thing.

Didn't change the roundstart puddle size, can tweak that if you'd like.

Why / Balance

Return to janitor. Return to detective?

How to test

  1. Throw a liquor bottle, it should turn into one big puddle and four small ones.
  2. Summon some blood, throw it on the floor, it shouldn't evaporate.

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Breaking changes

Changelog

🆑

  • tweak: Only water, holy water, and ice evaporate.
  • tweak: Puddles now can store larger amounts of liquid before spreading to other tiles.

@dustylens
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Now my reagent puddle explosions can really have something to say.

@dvir001
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dvir001 commented Mar 7, 2025

Merge if we add the DeltaV/EE liquid puddles

@whatston3
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Merge if we add the DeltaV/EE liquid puddles

Should check this doesn't shit the bed before doubling down.

Footsteps are nice, and I think Milon's two-per-tile is a good compromise, but we really don't know how this does.

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3 participants