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Ports Bloodstains And Footprints from EE #3050
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dvir001
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* bogos binted * bogos binted * Update human.yml Signed-off-by: Lyndomen <[email protected]> * Update skeleton.yml Signed-off-by: Lyndomen <[email protected]> * untouch Signed-off-by: Lyndomen <[email protected]> * untouch please Signed-off-by: Lyndomen <[email protected]> * fixed real --------- Signed-off-by: Lyndomen <[email protected]>
* John File Ripped from roguetown who they themselves ripped from lifeweb. Credit to whoever on lifeweb created them (probably Randy) Signed-off-by: Mina <[email protected]> * John File Ep. 2 Resprited this one so it looks better with the others Signed-off-by: Mina <[email protected]> * John File Ep. 3 I don't want to talk about it. Signed-off-by: Mina <[email protected]> * California compliant update I hate copyright law. Signed-off-by: Minä <[email protected]> * Update meta.json Have I mentioned I hate copyright law Signed-off-by: Minä <[email protected]> * California compliant update part 2 Signed-off-by: Minä <[email protected]> --------- Signed-off-by: Mina <[email protected]> Signed-off-by: Minä <[email protected]>
RSI Diff Bot; head commit feaa3df merging into 8a78ea6 Resources/Textures/_EE/Effects/footprints.rsi
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About the PR
Adding new blood and blood sprites system
Added:
DeltaV-Station/Delta-v#2186
DeltaV-Station/Delta-v#2255
Simple-Station/Einstein-Engines#1620
Missing:
Simple-Station/Einstein-Engines#1439
Simple-Station/Einstein-Engines#1867
The 2 EE PRs were not added due to maintenance considerations.
Why / Balance
Nicer look overall
How to test
Stub yourself, bleed, walk over blood
Media
DeltaV-Station/Delta-v#2186
Requirements
Breaking changes
This system might add lags.
Changelog
🆑 VMSolidus and dotCatshark