Skip to content
AroliSG edited this page May 23, 2021 · 19 revisions

constructor

Player: player

  • player.sendStream (Stream);
  • player.getName ();
  • player.setName (String);
  • player.getState ();
  • player.getWeaponAtSlot (Integer);
  • player.isStreamedForPlayer (Instance);
  • player.setSecondaryWorld (Integer);
  • player.setCameraPosition (float fPosX, float fPosY, float fPosZ, float fLookX, float fLookY, float fLookZ);
  • player.getStandingOnObject ();
  • player.removeFromVehicle ();
  • player.setSpectateTarget (instance);
  • player.isCompatibleWithWorld (Integer);
  • player.getSpectateTarget ();
  • player.requestModuleList ();
  • player.getInVehicleStatus ();
  • player.getSecondaryWorld ();
  • player.getStandingOnVehicle ();
  • player.isAdmin ();
  • player.getIP ();
  • player.setAdmin (Integer);
  • player.kick ();
  • player.ban ();
  • player.isSpawned ();
  • player.getUniqueId ();
  • player.setSkin (Integer);
  • player.setWorld (Integer);
  • player.setScore (Integer);
  • player.isTyping ();
  • player.setWeaponSlot (Integer);
  • player.setMoney (Integer);
  • player.getWeaponSlot ();
  • player.getWorld ();
  • player.forceSpawn ();
  • player.forceSelect ();
  • player.setHealth (Integer);
  • player.getArmour ();
  • player.getImmunities ();
  • player.getHeading ();
  • player.getAlpha ();
  • player.setTeam (Integer);
  • player.getInVehicleSlot ();
  • player.setOption (constant, toggle); You can use this with the constants console.log(VCMP.Player.Option);
    • showing player on radar player.setOption(VCMP.Player.Option.ShowMarkers, true);
    • removing player on radar player.setOption(VCMP.Player.Option.ShowMarkers, false);
  • player.getHealth ();
  • player.setWeapon (weaponid, Integer);
  • player.giveMoney (Integer);
  • player.getUniqueWorld ();
  • player.getMoney ();
  • player.setPosition (Pos x, Pos y, Pos z);
  • player.putInVehicle (Integer vehicleid, Integer slot, Boolean room, Boolean warp);
  • player.getSkin ();
  • player.setArmour (Integer);
  • player.addSpeed (Pos x, Pos y, Pos z);
  • player.setHeading (Integer heading);
  • player.getAimPosition ();
  • player.getFPS ();
  • player.getImmunityFlags ();
  • player.getScore ();
  • player.getUID ();
  • player.setImmunityFlags (Flags);
  • player.getColour ("RGB"); // rgb
    • player.getColour (); // hexadecimal
  • player.getPosition ();
  • player.getGameKeys ();
  • player.getOption ( arg0 );
  • player.giveWeapon (weaponid, Integer);
  • player.getWeapon ();
  • player.setImmunities (Integer);
  • player.setAlpha (Integer alpha, Integer fade);
  • player.setSpeed (Pos x, Pos y, Pos z);
  • player.getWeaponAmmo ();
  • player.getAction ();
  • player.getAimDirection ();
  • player.setColour (args); How to add colour?
    • player.setColour({r:54, g:215, b:150}); //rgb format
    • player.setColour(0xFF0FF1CE); //hexadecimal format
  • player.getTeam ();
  • player.getPing ();
  • player.getUID2 ();
  • player.getSpeed ();
  • player.isOnFire ();
  • player.isCrouching ();
  • player.getVehicle ();
  • player.getWantedLevel ();
  • player.getPlayerClass ();
  • player.getAmmoAtSlot (Integer);
  • player.restoreCamera ();
  • player.isAway ();
  • player.setAnimation (Integer group, Integer anim);
  • player.redirectToServer (Ip, Port, Nickname, Serverpass, Userpass);
  • player.setDrunkVisuals (Integer);
  • player.isCameraLocked ();
  • player.setWantedLevel (Integer);
  • player.removeAllWeapons ();
  • player.getDrunkVisuals ();
  • player.removeWeapon (Integer);
  • player.getId ();
  • player.isValid ();

How to add new keys to the player object?

  • player.data.key = "data"; (to add new key)
  • player.data.key (to access)

Handlings

  • player.getDrunkHandling ();
  • player.setDrunkHandling (Integer level);
Clone this wiki locally