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[Core] Replace generated arrays with macro declarations, align cache …
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…lines to 64 bytes (#235)
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nicbarker authored Jan 29, 2025
1 parent e9f2e6c commit 1bcf256
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Showing 18 changed files with 308 additions and 1,028 deletions.
1,182 changes: 291 additions & 891 deletions clay.h

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4 changes: 3 additions & 1 deletion examples/cpp-project-example/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,9 @@ int main(void) {
Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, (char *)malloc(totalMemorySize));
Clay_Initialize(clayMemory, Clay_Dimensions {1024,768}, Clay_ErrorHandler { HandleClayErrors });
Clay_BeginLayout();
CLAY(CLAY_RECTANGLE({ .color = {255,255,255,0} }), CLAY_LAYOUT(layoutElement)) {}
CLAY(CLAY_RECTANGLE({ .color = {255,255,255,0} }), CLAY_LAYOUT(layoutElement)) {
CLAY_TEXT(CLAY_STRING(""), CLAY_TEXT_CONFIG({ .fontId = 0 }));
}
Clay_EndLayout();
return 0;
}
2 changes: 1 addition & 1 deletion examples/raylib-multi-context/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ target_include_directories(clay_examples_raylib_multi_context PUBLIC .)

target_link_libraries(clay_examples_raylib_multi_context PUBLIC raylib)

set(CMAKE_C_FLAGS_DEBUG "-Wall -Werror -Wno-error=missing-braces -DCLAY_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
set(CMAKE_C_FLAGS_RELEASE "-O3")

add_custom_command(
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20 changes: 10 additions & 10 deletions examples/raylib-multi-context/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ void RenderHeaderButton(Clay_String text) {
CLAY_LAYOUT({ .padding = { 16, 16, 8, 8 }}),
CLAY_RECTANGLE({
.color = { 140, 140, 140, 255 },
.cornerRadius = 5
.cornerRadius = CLAY_CORNER_RADIUS(5)
})
) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
Expand Down Expand Up @@ -79,7 +79,7 @@ typedef struct {
intptr_t memory;
} Arena;

Arena frameArena = {};
Arena frameArena = {0};

Clay_RenderCommandArray CreateLayout(Clay_Context* context, float yOffset, int32_t* documentIndex) {
Clay_SetCurrentContext(context);
Expand All @@ -104,13 +104,13 @@ Clay_RenderCommandArray CreateLayout(Clay_Context* context, float yOffset, int32
);

Clay_Sizing layoutExpand = {
.width = CLAY_SIZING_GROW(),
.height = CLAY_SIZING_GROW()
.width = CLAY_SIZING_GROW(0),
.height = CLAY_SIZING_GROW(0)
};

Clay_RectangleElementConfig contentBackgroundConfig = {
.color = { 90, 90, 90, 255 },
.cornerRadius = 8
.cornerRadius = CLAY_CORNER_RADIUS(8)
};

Clay_BeginLayout();
Expand Down Expand Up @@ -138,14 +138,14 @@ Clay_RenderCommandArray CreateLayout(Clay_Context* context, float yOffset, int32
.childGap = 8,
.sizing = {
.width = CLAY_SIZING_FIXED(250),
.height = CLAY_SIZING_GROW()
.height = CLAY_SIZING_GROW(0)
}
})
) {
for (int i = 0; i < documents.length; i++) {
Document document = documents.documents[i];
Clay_LayoutConfig sidebarButtonLayout = {
.sizing = { .width = CLAY_SIZING_GROW() },
.sizing = { .width = CLAY_SIZING_GROW(0) },
.padding = CLAY_PADDING_ALL(16)
};

Expand All @@ -154,7 +154,7 @@ Clay_RenderCommandArray CreateLayout(Clay_Context* context, float yOffset, int32
CLAY_LAYOUT(sidebarButtonLayout),
CLAY_RECTANGLE({
.color = { 120, 120, 120, 255 },
.cornerRadius = 8,
.cornerRadius = CLAY_CORNER_RADIUS(8),
})
) {
CLAY_TEXT(document.title, CLAY_TEXT_CONFIG({
Expand All @@ -173,9 +173,9 @@ Clay_RenderCommandArray CreateLayout(Clay_Context* context, float yOffset, int32
Clay_Hovered()
? CLAY_RECTANGLE({
.color = { 120, 120, 120, 120 },
.cornerRadius = 8
.cornerRadius = CLAY_CORNER_RADIUS(8)
})
: 0
: (void)0
) {
CLAY_TEXT(document.title, CLAY_TEXT_CONFIG({
.fontId = FONT_ID_BODY_16,
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2 changes: 1 addition & 1 deletion examples/raylib-sidebar-scrolling-container/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ target_link_libraries(clay_examples_raylib_sidebar_scrolling_container PUBLIC ra
if(MSVC)
set(CMAKE_C_FLAGS_DEBUG "/D CLAY_DEBUG")
else()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DCLAY_DEBUG -fsanitize=address")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3")
endif()

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7 changes: 0 additions & 7 deletions generator/array_add.template.c

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5 changes: 0 additions & 5 deletions generator/array_add_value.template.c

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3 changes: 0 additions & 3 deletions generator/array_allocate.template.c

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3 changes: 0 additions & 3 deletions generator/array_allocate_pointer.template.c

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6 changes: 0 additions & 6 deletions generator/array_define.template.c

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5 changes: 0 additions & 5 deletions generator/array_define_slice.template.c

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3 changes: 0 additions & 3 deletions generator/array_get.template.c

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3 changes: 0 additions & 3 deletions generator/array_get_slice.template.c

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3 changes: 0 additions & 3 deletions generator/array_get_value.template.c

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9 changes: 0 additions & 9 deletions generator/array_remove_swapback.template.c

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6 changes: 0 additions & 6 deletions generator/array_set.template.c

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69 changes: 0 additions & 69 deletions generator/generate_templates.js

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4 changes: 2 additions & 2 deletions renderers/raylib/clay_renderer_raylib.c
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ typedef struct
CustomLayoutElementType type;
union {
CustomLayoutElement_3DModel model;
};
} customData;
} CustomLayoutElement;

// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen
Expand Down Expand Up @@ -216,7 +216,7 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands)
float scaleValue = CLAY__MIN(CLAY__MIN(1, 768 / rootBox.height) * CLAY__MAX(1, rootBox.width / 1024), 1.5f);
Ray positionRay = GetScreenToWorldPointWithZDistance((Vector2) { renderCommand->boundingBox.x + renderCommand->boundingBox.width / 2, renderCommand->boundingBox.y + (renderCommand->boundingBox.height / 2) + 20 }, Raylib_camera, (int)roundf(rootBox.width), (int)roundf(rootBox.height), 140);
BeginMode3D(Raylib_camera);
DrawModel(customElement->model.model, positionRay.position, customElement->model.scale * scaleValue, WHITE); // Draw 3d model with texture
DrawModel(customElement->customData.model.model, positionRay.position, customElement->customData.model.scale * scaleValue, WHITE); // Draw 3d model with texture
EndMode3D();
break;
}
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