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--- | ||
toc: true | ||
comments: false | ||
layout: post | ||
title: Animation Transitions | ||
description: Provide a lesson on enemies. | ||
type: ccc | ||
courses: { csse: {week: 16} } | ||
--- | ||
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## Player Animation Improvements | ||
Make a lesson and code around Parallax. Integrate ideas so they can be adapted by Teacher project. | ||
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Improve animations and movements of player. | ||
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- Idle Animation, idle(). Add an idle animation that plays when the player is not moving. | ||
- Include subtle movements to make the character appear more dynamic. | ||
- Transitioning Movement, moveLeft() and moveRight() | ||
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- Gradually transition from walking to running animations based on the duration of key presses. | ||
- Implement a deceleration effect when the player stops moving. | ||
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- Attack Animation attack(). Create an attack animation/scene that plays when the player interacts with enemies. | ||
- Implement logic to avoid enemy kills through proper timing of attacks. | ||
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Google search | ||
[Platformer transition animation](https://www.google.com/search?q=platformer+transition+animation&oq=platformer+transition+an&gs_lcrp=EgZjaHJvbWUqBwgBECEYoAEyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRirAjIHCAUQIRirAtIBCTExNzkyajBqN6gCALACAA&sourceid=chrome&ie=UTF-8) |
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