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Fixes doGroupStaticPack
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The function failed to pack weapons in some cases. Now it always packs.

Relies on #341
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nk3nny committed Mar 4, 2024
1 parent 618424f commit 3e1d6eb
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions addons/main/functions/GroupAction/fnc_doGroupStaticPack.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ if (_guns isEqualTo []) then {
};

// check if weapon is unmanned
_guns = _guns select {alive _x && {_x isKindOf "StaticWeapon"} && ((crew _x) isNotEqualTo [])};
_guns = _guns select {alive _x && {(vehicle _x) isKindOf "StaticWeapon"} && ((crew _x) isNotEqualTo [])};
if (_guns isEqualTo []) exitWith { _units };

// get gunner
Expand Down Expand Up @@ -79,7 +79,7 @@ _assistant setUnitPosWeak "MIDDLE";
_assistant forceSpeed 24;
_assistant setVariable [QEGVAR(danger,forceMove), true];
_assistant setVariable [QGVAR(currentTask), "Pack Static Weapon", GVAR(debug_functions)];
_assistant setVariable [QGVAR(currentTarget), getPos _gunner, GVAR(debug_functions)];
_assistant setVariable [QGVAR(currentTarget), POSITIONAGL(_gunner), GVAR(debug_functions)];
_assistant doMove getPosATL (vehicle _gunner);

// do it
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