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Added voice-overs for the defendCorvette and defendFrigate missions.
- stopping playback of the previous radio message when a mission radio message is played - updated copyright years
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,5 @@ | ||
/** | ||
* Copyright 2014-2024 Krisztián Nagy | ||
* Copyright 2014-2025 Krisztián Nagy | ||
* @file This module manages and provides the Battle screen of the Interstellar Armada game. | ||
* @author Krisztián Nagy [[email protected]] | ||
* @licence GNU GPLv3 <http://www.gnu.org/licenses/> | ||
|
@@ -3940,12 +3940,14 @@ define([ | |
// playing the voice-over for this message if it exists | ||
if (_playMissionRadioMessages) { | ||
if (_missionVoiceSounds[messageQueue[0].id]) { | ||
audio.stopLastClips(); | ||
_missionVoiceSounds[messageQueue[0].id].play(resources.SoundCategory.VOICE, undefined, undefined, undefined, true); | ||
_playingMissionVoiceSound = true; | ||
messageQueue[0].silent = true; | ||
} else if (messageQueue[0].source) { | ||
j = ai.getVoiceOfSpacecraft(messageQueue[0].source); | ||
if ((j >= 0) && _missionPilotVoiceSounds[j][messageQueue[0].id]) { | ||
audio.stopLastClips(); | ||
_missionPilotVoiceSounds[j][messageQueue[0].id].play(resources.SoundCategory.VOICE, undefined, undefined, undefined, true); | ||
_playingMissionVoiceSound = true; | ||
messageQueue[0].silent = true; | ||
|