Missions - update 3
Pre-release
Pre-release
nkrisztian89
released this
23 Oct 10:57
·
613 commits
to master
since this release
The 3rd update upon the 0.4 Missions release, which ended up being more significant than a regular minor update:
- shields
- all spacecrafts can have a shield equipped, which recharges after not suffering hits for a short time
- related graphics, sound, game logic and HUD changes are all included
- control updates
- speed holding can be toggled
- tweaks to control details for better feel and more responsive control
- added a small horizontal tracking and increased projectile velocity for the main player weapon, the plasma gun for easier aiming
- HUD updates
- new HUD settings menu, with options to turn the new features on/off
- target hull/shield bar appears above target
- offset impact indicators instead of separate aim assist and impact indicators (off by default)
- mission and balance updates
- player ship has more varied equipment across missions, and so detailed equipment info is added to the missions screen
- difficulty levels now have more differences between them
- rebalanced all existing missions, changed equipment and added messages
- removed 5 static "missions" from the mission list
- added 3 new (dynamic) missions
- under the hood changes fixing, extending and simplifying features in the mission engine
- fixes
- fixed white flickering on some phone browsers
- fixed explosion graphics color issue
- editor updates
- duplicate and move element buttons for array properties
- unset button for optional properties
- jump to reference button for reference properties
- selection history support with back and forward buttons
- shader preview (showing the final, assembled shader code with syntax highlighting)
- showing information for spacecrafts and weapons
- button and property tooltips
- small tweaks and fixes
- other minor tweaks and fixes