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Missions - update 3

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@nkrisztian89 nkrisztian89 released this 23 Oct 10:57
· 613 commits to master since this release

The 3rd update upon the 0.4 Missions release, which ended up being more significant than a regular minor update:

  • shields
    • all spacecrafts can have a shield equipped, which recharges after not suffering hits for a short time
    • related graphics, sound, game logic and HUD changes are all included
  • control updates
    • speed holding can be toggled
    • tweaks to control details for better feel and more responsive control
    • added a small horizontal tracking and increased projectile velocity for the main player weapon, the plasma gun for easier aiming
  • HUD updates
    • new HUD settings menu, with options to turn the new features on/off
    • target hull/shield bar appears above target
    • offset impact indicators instead of separate aim assist and impact indicators (off by default)
  • mission and balance updates
    • player ship has more varied equipment across missions, and so detailed equipment info is added to the missions screen
    • difficulty levels now have more differences between them
    • rebalanced all existing missions, changed equipment and added messages
    • removed 5 static "missions" from the mission list
    • added 3 new (dynamic) missions
    • under the hood changes fixing, extending and simplifying features in the mission engine
  • fixes
    • fixed white flickering on some phone browsers
    • fixed explosion graphics color issue
  • editor updates
    • duplicate and move element buttons for array properties
    • unset button for optional properties
    • jump to reference button for reference properties
    • selection history support with back and forward buttons
    • shader preview (showing the final, assembled shader code with syntax highlighting)
    • showing information for spacecrafts and weapons
    • button and property tooltips
    • small tweaks and fixes
  • other minor tweaks and fixes