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[Endings] Fix extra font array sizes
These errors actually cause the game to crash in optimized Visual Studio 2022 Release builds. Of all variables it could have placed after `pFontInfo`, it chose `EnemyNow`, whose corruption caused enemy_move() to parse an unallocated ECL buffer. Really shows how theoretical bugs like these can turn into actual bugs just by updating your compiler. Who knows how many more of these are lurking in this codebase? Completes P0217, funded by Arandui.
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