Releases: node-3d/3d-core-raub
Release 4.3.0
Update deps and examples
Release 4.2.0
Adjusted TS declaration for Image
re-export.
Updated glfw-raub
dependency.
Removed three
from peer dependencies.
Release 4.1.1
Updated examples and dependencies.
Release 4.1.0
Set default VSYNC to true.
Updated dependencies.
Improved three.js file loading compatibility.
Updated TS declarations.
Added a new example - "palette".
Upgraded the "post" example to MJS.
Release 4.0.0
- Updated dependencies, readme and examples.
- Added
isGles3
andisWebGL2
init options. - Allowed all GLFW Document options in init.
Breaking:
- Switched to named exports.
- Moved Three.js to optional peer dependencies.
Release 3.8.0
Updated dependencies and added PIXI.js example.
Update Dependencies
Updated dependencies. Added initial TS draft.
Update dependencies
Update AT dependency to fix a vulnerability
Use three.js r120, without fork
Dependency fix for OSX shader compilation
Dependency fix for retina resizing
Update dependencies
- Allow patch releases for dependencies in package.json
- Update AT dependency to fix a vulnerability
- Use three.js r115
Update glfw dependency
-
glfw.hideConsole()
- Windows ONLY hides the console window, but only in case
this console window is property of this process. For instance this works if you use
pkg
module to bundle your app, and then doubleclick the EXE. But if you are running
a command likenode script.js
, then this won't hide the window. It's safe to call
this function on all platforms, but it will be ignored, unless the platform is Windows. -
glfw.showConsole()
- Windows ONLY shows the console window
if it was previously hidden withglfw.hideConsole()
. -
There are slight (and still wip) optimizations in
mousemove
event dispatching.