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Homebrew Pixeleditor for Sony PSP, requires LuaPlayer.
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nodepond/smoove-psp
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Smoove V0.93 Pixel, Tile and Spriteeditor for PSPLua. (c) 2006 - 2016 Martin Wisniowski (020200 aka Nodepond) http://digitaltools.node3000.com/downloads/smoove/ ///////////////////////////////////////WHAT IS SMOOVE?///////// Smoove is a pixel, tile and sprite-editor for the Sony PSP equipped with Lua. You can read, write and edit .PNG-Files. ~Features - Pixeleditor - Zoomedit - Animation-Editor - Copy buffer - Open Files (.PNG) - Save Files (.PNG) - Create tiles, sprites and pixelartworks - Creates grafic files compatible to classic 2d games. Instantly ready to use as sprite and tile maps in any gameproject. ~Requirements - Sony PSP (with firmware hack) - Luaplayer V0.16 (tested) or higher (untested yet) ~Credits made by Martin Wisniowski (020200) build upon HSV by e-ma. ///////////////////////////////////////DOCUMENTATION///////// ~Install To run smoove you will need a Sony PSP with Luaplayer installed. Get more infos about PSPLua at PSPLua.com or fanjita.org. To install smoove do the following: - unzip the contents of the smoove-package - connect to your PSP via USB - go to the ./GAME/Luaplayer/Applications/ folder - copy the contents of the smoove-package into it. That's all To start smoove on your PSP go to the luaplayer and start smoove.lua from the luaplayer-browser. ~Usage Basic concept - Less is more Button driven - smoove has just very few menues, but makes intense usage of the controller keys on the PSP. Once masted the keys, you can work very quickly in a great short-cut driven style. Work on canvas - You will work directly on the canvas, or the .PNG-file, that will be used in your future game project (read: this will be the grafic file, where you will read the sprite- oder tile-data from). ~Controls Draw mode and animation menu There are two modes: draw mode and animation menu. To toggle between them, press the select button. ~Control Reference Draw mode analog stick - move cursor digital pad - move cursor circle - draw pixel cross - erase pixel triangel (hold) - open color selection triangel (release) - chooses color square (hold) - select zoom area square (release) - go to zoom selection square (press again) - go back to unzoomed view (fills the zoomed content into copybuffer) select - go to animation menue R - pick current color L (in zoom mode) - pastes copy buffer R (hold) + L - saves image If no filename is given yet it opens the save as dialog. start - Quits application and writes picture under te current name (or opens save as dialog). digital pad up (hold) + start - quits application without saving the picture ~Animation menue digital pad up and down - select option circle - select option, if the cursor changes color: move left/right to select value The battery loading state (in percent) is shown at the top-right corner. framesize - Press circle and then use the digital pad to select the framesize. Press circle again to return to menu. open - Note, that you can open images with a size smaller than 480 x 272, but they will be saved in 480 x 272 size. save - Press circle to save the recent image under recent name. save as... - Select a new name to save. Up-/down selects char. Left-/right moves cursor. Triangle to add a char, square to delete char. Cross cancels operation. Circle will save the image. clear screen - Circle clears the canvas. set tiles - Press circle to get into set tiles mode. Press and hold square to select the frames to animate. Press cross or circle to apply. framerate - Press circle and then use left-/right to select the framerate. Press circle again to return to menu. Note: Using zoomed view does slow the animation down. The framerates are only accurate if no zoom is selected. show tilesize - This will write the actual framesize into the graficfile on buttom left. Useful if you want to export yout pictures into a gameproject. Press circle to toggle option. show zoom - Press circle to toggle zoom view. Unfortunately really slows the application down. Use this to debug your animations. ///////////////////////////////////////Version History///////// V0.92 Martin Wisniowski(020200): - usb connect - changes at settiles - added info urls V0.91 Martin Wisniowski(020200) Changes: - quick load was replaced by quick save (keys L+R) - battery loading state at animation menu - enhanced datastructure (folder structure) - changed icon.png - minor bugfixes V0.9 Initial release by Martin Wisniowski (020200) known bugs: Bug at settiles-selection
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Homebrew Pixeleditor for Sony PSP, requires LuaPlayer.
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