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Add Joint base class to joint classes
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/* | ||
* Copyright (c) Thorben Linneweber and others | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining | ||
* a copy of this software and associated documentation files (the | ||
* "Software"), to deal in the Software without restriction, including | ||
* without limitation the rights to use, copy, modify, merge, publish, | ||
* distribute, sublicense, and/or sell copies of the Software, and to | ||
* permit persons to whom the Software is furnished to do so, subject to | ||
* the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be | ||
* included in all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | ||
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | ||
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
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using System.Collections.Generic; | ||
using Jitter2.DataStructures; | ||
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namespace Jitter2.Dynamics.Constraints; | ||
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public class Joint | ||
{ | ||
private readonly List<Constraint> constraints = new(4); | ||
public ReadOnlyList<Constraint> Constraints { get; } | ||
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private protected Joint() | ||
{ | ||
Constraints = new ReadOnlyList<Constraint>(constraints); | ||
} | ||
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/// <summary> | ||
/// Add a constraint to the internal book keeping | ||
/// </summary> | ||
protected void Register(Constraint constraint) => constraints.Add(constraint); | ||
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/// <summary> | ||
/// Remove a constraint from the internal book keeping | ||
/// </summary> | ||
protected void Deregister(Constraint constraint) => constraints.Remove(constraint); | ||
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/// <summary> | ||
/// Enables all constraints that this joint is composed of. | ||
/// </summary> | ||
public void Enable() | ||
{ | ||
foreach (var constraint in constraints) | ||
{ | ||
if (constraint.Handle.IsZero) continue; | ||
constraint.IsEnabled = true; | ||
} | ||
} | ||
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/// <summary> | ||
/// Disables all constraints that this joint is composed of temporarily. | ||
/// For a complete removal use <see cref="Joint.Remove()"/>. | ||
/// </summary> | ||
public void Disable() | ||
{ | ||
foreach (var constraint in constraints) | ||
{ | ||
if (constraint.Handle.IsZero) continue; | ||
constraint.IsEnabled = false; | ||
} | ||
} | ||
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/// <summary> | ||
/// Removes all constraints that this joint is composed of from the physics world. | ||
/// </summary> | ||
public void Remove() | ||
{ | ||
foreach (var constraint in constraints) | ||
{ | ||
if (constraint.Handle.IsZero) continue; | ||
constraint.Body1.World.Remove(constraint); | ||
} | ||
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constraints.Clear(); | ||
} | ||
} |
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