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Godot softbodies (#96)
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notgiven688 authored Feb 13, 2024
1 parent 3c1bd16 commit 4ed8f08
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2 changes: 2 additions & 0 deletions other/GodotDemoSoftBodies/.gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
3 changes: 3 additions & 0 deletions other/GodotDemoSoftBodies/.gitignore
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# Godot 4+ specific ignores
.godot/
.idea
9 changes: 9 additions & 0 deletions other/GodotDemoSoftBodies/JitterGodot.csproj
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.2.0" />
</ItemGroup>
</Project>
19 changes: 19 additions & 0 deletions other/GodotDemoSoftBodies/JitterGodot.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JitterGodot", "JitterGodot.csproj", "{D95E4F8D-CDCA-48E7-95EC-3EBBD7A0431A}"
EndProject
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{D95E4F8D-CDCA-48E7-95EC-3EBBD7A0431A}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
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