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Prepare 2.4.6
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notgiven688 committed Oct 28, 2024
1 parent 18f8360 commit 85c73a3
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2 changes: 1 addition & 1 deletion docs/docs/01_quickstart/00-project-setup.md
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Expand Up @@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 6.1.1
dotnet add package Jitter2 --version 2.4.5
dotnet add package Jitter2 --version 2.4.6
```

You have completed the setup. If you now execute the following command:
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9 changes: 9 additions & 0 deletions docs/docs/changelog.md
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Expand Up @@ -4,6 +4,15 @@ sidebar_position: 5

# Changelog

### Jitter 2.4.6 (10-28-2024)

- **Breaking Change:** Jitter world is now constructed using World.Capacity
- **Breaking Change:** World.RayCast moved to World.DynamicTree.RayCast
- **Breaking Change:** Renamed NumberSubsteps to SubstepCount
- Added split impulses. **Breaking Change:** SolverIterations property is now a tuple.
- Several smaller improvements in the API.


### Jitter 2.4.5 (10-07-2024)

- Added new methods to NarrowPhase: Distance and Overlap.
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2 changes: 1 addition & 1 deletion other/GodotDemo/JitterGodot.csproj
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Expand Up @@ -4,6 +4,6 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.4.5" />
<PackageReference Include="Jitter2" Version="2.4.6" />
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion other/GodotSoftBodies/JitterGodot.csproj
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Expand Up @@ -4,6 +4,6 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.4.5" />
<PackageReference Include="Jitter2" Version="2.4.6" />
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion other/GodotSoftBodies/Program.cs
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Expand Up @@ -444,7 +444,7 @@ private void ResetScene()
}

world.NumberSubsteps = 4;
world.SolverIterations = 4;
world.SolverIterations = (4, 1);
}

public override void _Process(double delta)
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