Skip to content

Commit

Permalink
Prepare 2.1.1 release (#75)
Browse files Browse the repository at this point in the history
  • Loading branch information
notgiven688 authored Dec 17, 2023
1 parent bc9590a commit 92ef6da
Show file tree
Hide file tree
Showing 3 changed files with 6 additions and 2 deletions.
2 changes: 1 addition & 1 deletion docs/docs/01_quickstart/00-project-setup.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 5.0.0
dotnet add package Jitter2 --version 2.1.0
dotnet add package Jitter2 --version 2.1.1
```

You have completed the setup. If you now execute the following command:
Expand Down
4 changes: 4 additions & 0 deletions docs/docs/changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,10 @@ sidebar_position: 5

# Changelog

### Jitter 2.1.1 (12-17-2023)
- Fixed O(n^2) problem in `TriangleMesh` due to hash collisions.
- `WorldBoundingBox` of `Shape` is now updated even if no `RigidBody` is attached.

### Jitter 2.1.0 (12-10-2023)

- Added debug drawing for rigid bodies (`RigidBody.DebugDraw`).
Expand Down
2 changes: 1 addition & 1 deletion other/GodotDemo/JitterGodot.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,6 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.1.0" />
<PackageReference Include="Jitter2" Version="2.1.1" />
</ItemGroup>
</Project>

0 comments on commit 92ef6da

Please sign in to comment.