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# PlayStation emulator | ||
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Investigation of console's emulation, writing emulator on C++ language. | ||
The emulator contains several modules that are needed to successfully run BIOS | ||
or PS logo screen if disc is present. | ||
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Currently performance is poor, the goal of the project is to investigate how PS1 emulation | ||
should work. Run the code in release mode. | ||
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## Implemented | ||
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![PlayStation Boot Screen](https://github.com/oaleshina/pscx_emulator/playstation_boot_screen.png) | ||
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* CPU | ||
* Instruction Cache | ||
* Interrupts | ||
* DMA | ||
* Basic GPU ( without textures support ) | ||
* Basic GTE support ( several instructions, not all implemented yet ) | ||
* Timers ( incomplete ) | ||
* CDROM controller ( not all instructions are implemented yet ) | ||
* Gamepad controller ( haven't tested yet ) | ||
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## TODO ( Scheduled to implement ) | ||
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* GPU additional instructions | ||
* MDEC | ||
* SPU | ||
* Other things | ||
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## Build | ||
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Visual studio 2017 C++11/14. Run code in release mode, as C++ containers were used. | ||
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## Run | ||
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To run the emulator, you should provide the BIOS binary file. Currently emulator works with SCPH1001 one. | ||
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![PlayStation Bios Screen](https://github.com/oaleshina/pscx_emulator/playstation_bios_screen.png) | ||
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Command line: | ||
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``` | ||
pscx_emulator.exe [path to the SCPH1001 BIOS] | ||
``` | ||
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![PlayStation Logo Screen](https://github.com/oaleshina/pscx_emulator/playstation_logo_screen.png) | ||
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To run the game you should use such command line: | ||
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``` | ||
pscx_emulator.exe [path to the SCPH1001 BIOS] -disc [path to the disc] | ||
``` | ||
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Currently the PS logo should be rendered without game launching. |
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