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# Build Workflow | ||
name: build | ||
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# Run on Push | ||
on: [push] | ||
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jobs: | ||
build: | ||
# Run this on a default linux machine | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@master | ||
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- uses: mymindstorm/setup-emsdk@v11 | ||
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- name: Checkout ocen repo | ||
uses: actions/checkout@v3 | ||
with: | ||
repository: ocen-lang/ocen | ||
path: ocen | ||
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- name: Build ocen | ||
run: | | ||
cd ocen | ||
./meta/bootstrap.sh | ||
echo "OCEN_ROOT=${{ github.workspace }}/ocen" >> $GITHUB_ENV | ||
echo "${{ github.workspace }}/ocen/bootstrap" >> $GITHUB_PATH | ||
- name: Build Wasm | ||
run: | | ||
cd ${{ github.workspace }} | ||
./meta/build_wasm.sh | ||
./meta/multi_build_wasm.sh | ||
- name: Deploy 🚀 | ||
uses: JamesIves/[email protected] | ||
with: | ||
branch: gh-pages # The branch the action should deploy to. | ||
folder: build |
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*.dSYM | ||
*out | ||
*.c | ||
build |
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# Ocen WASM Template | ||
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This is a template using the `std::og` library in [ocen](https://github.com/ocen-lang/ocen) | ||
to draw some graphics to the screen. `std::og` is a set of wrappers around `SDL` to make it | ||
a friendlier API for fast-protoyping (loosely inspired by `p5.js` / `raylib`). | ||
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This repository demonstrates how to compile such an application to WebAssembly using `emscripten`, | ||
and has a sample github workflow to automatically build and deploy the application to github pages. | ||
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## Customization | ||
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- The `assets` folder is automatically bundled into the generated `wasm` (can be changed in `build_wasm.sh`). | ||
Any files you want to be available to the application should be placed in this folder. | ||
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- `assets/index.html` is the default HTML template for the application. It only works with the default emscriptem | ||
build, and assumes the files generated are `index.js` and `index.wasm`. | ||
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- `assets/multi-canvas.html` is a demonstration of how to load in different compiled WASM modules into the same | ||
page. This requires building the WASM modules with different names (`-s MODULARIZE=1 -s EXPORT_NAME="FOO"` flags). | ||
This is demonstrated in `./meta/multi_build_wasm.sh`. | ||
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## Building | ||
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### Native SDL build | ||
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Need to have `SDL2` installed on your system, and should be able to compile C code with `-lSDL2 -lz` | ||
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```shell | ||
$ ocen main.oc -o main | ||
$ ./main | ||
``` | ||
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### Emscripten build, Local toolchain | ||
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Need to have `emscripten` installed locally, and activated so that `emcc` is in your path. | ||
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```shell | ||
$ ./meta/build_wasm.sh | ||
$ python3 -m http.server build/ | ||
``` | ||
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### Emscripten build, Docker | ||
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Must have docker installed on your system, and running. | ||
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```shell | ||
$ ./meta/build_wasm_docker.sh | ||
$ python3 -m http.server build/ | ||
``` |
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<!doctype html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>RayCast</title> | ||
<style> | ||
body { | ||
font-family: "Andale Mono", monospace; | ||
margin: 0; | ||
padding: 0; | ||
display: flex; | ||
justify-content: center; | ||
flex-direction: column; | ||
align-items: center; | ||
margin-top: 5vh; | ||
background-color: #e0e0e0; | ||
} | ||
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#canvas { | ||
display: block; | ||
background-color: #000; | ||
} | ||
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#canvas2 { | ||
display: block; | ||
background-color: #000; | ||
} | ||
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code { | ||
background-color: #686868; | ||
padding: 2pt; | ||
color: #f8f8f2; | ||
border-radius: 2px; | ||
} | ||
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li { | ||
margin: 4pt; | ||
} | ||
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</style> | ||
</head> | ||
<body> | ||
<h1>Ocen WASM Demo</h1> | ||
<a href="https://github.com/ocen-lang/og-wasm-template">View Source On GitHub</a> | ||
<br> | ||
<p> This demo was written in the <a href="https://github.com/ocen-lang/ocen">Ocen</a>, and compiled to the web using Emscripten. </p> | ||
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<p> Use <code>Up</code> and <code>Down</code> keys to zoom in/out </p> | ||
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> | ||
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<a href="https://ocen-lang.github.io/og-wasm-template/multi-canvas.html">Check out the multi-canvas template</a> | ||
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<script type='text/javascript'> | ||
var canvas = document.getElementById('canvas'); | ||
var Module = { | ||
canvas, | ||
preRun: [function() { | ||
// This is needed if you want the keyboard events to only be captured by the | ||
// canvas when it is focused. By default, every canvas on the page will react | ||
// to all keyboard events. Without this, any text-boxes / etc on the page will | ||
// also not work properly, as the keyboard events will be captured by the canvas. | ||
ENV.SDL_EMSCRIPTEN_KEYBOARD_ELEMENT = "#canvas"; | ||
}] | ||
}; | ||
</script> | ||
<script async type="text/javascript" src="index.js"></script> | ||
</body> | ||
</html> |
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<!doctype html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>RayCast</title> | ||
<style> | ||
body { | ||
font-family: "Andale Mono", monospace; | ||
margin: 0; | ||
padding: 0; | ||
display: flex; | ||
justify-content: center; | ||
flex-direction: column; | ||
align-items: center; | ||
margin-top: 5vh; | ||
background-color: #e0e0e0; | ||
} | ||
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#canvas { | ||
display: block; | ||
background-color: #000; | ||
} | ||
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#canvas2 { | ||
display: block; | ||
background-color: #000; | ||
} | ||
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code { | ||
background-color: #686868; | ||
padding: 2pt; | ||
color: #f8f8f2; | ||
border-radius: 2px; | ||
} | ||
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li { | ||
margin: 4pt; | ||
} | ||
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</style> | ||
</head> | ||
<body> | ||
<h1>Ocen WASM Demo - Multi Canvas</h1> | ||
<a href="https://github.com/ocen-lang/og-wasm-template">View Source On GitHub</a> | ||
<br> | ||
<p> This demo was written in the <a href="https://github.com/ocen-lang/ocen">Ocen</a>, and compiled to the web using Emscripten. </p> | ||
<p> Use <code>Up</code> and <code>Down</code> keys to zoom in/out </p> | ||
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<canvas id="canvas1" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> | ||
<input type="text" style="margin:5pt;" id="input" placeholder="Textbox to try"> | ||
<canvas id="canvas2" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> | ||
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<a href="https://ocen-lang.github.io/og-wasm-template">Check out the single-canvas template</a> | ||
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<!-- NOTE: We need to load these first, >>without<< the async tag --> | ||
<script type="text/javascript" src="mod1.js"></script> | ||
<script type="text/javascript" src="mod2.js"></script> | ||
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<script type='text/javascript'> | ||
// Get the canvases | ||
var canvas1 = document.getElementById('canvas1'); | ||
var canvas2 = document.getElementById('canvas2'); | ||
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// Helper function to load a module with a canvas. Split this up into separate | ||
// calls if you wish to customize the preRun or other settings. | ||
function makeModule(ModuleName, canvas) { | ||
ModuleName({ | ||
canvas, | ||
// This is needed if you want the keyboard events to only be captured by the | ||
// canvas when it is focused. By default, every canvas on the page will react | ||
// to all keyboard events. Without this, any text-boxes / etc on the page will | ||
// also not work properly, as the keyboard events will be captured by the canvas. | ||
preRun: [function(mod) { | ||
mod.ENV.SDL_EMSCRIPTEN_KEYBOARD_ELEMENT = "#canvas"; | ||
}] | ||
}) | ||
} | ||
// // Load the modules | ||
makeModule(Module1, canvas1); | ||
makeModule(Module2, canvas2); | ||
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</script> | ||
</body> | ||
</html> |
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import std::og | ||
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def main() { | ||
let rows = 20i32 | ||
let cols = 20i32 | ||
let cell_size = 20i32 | ||
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og::init((cols * cell_size) as u32, (rows * cell_size) as u32, "Demo") | ||
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let off = 0i32 | ||
let frames = 0 | ||
while og::is_running() { | ||
if og::is_key_pressed(Escape) { | ||
break | ||
} | ||
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if og::is_key_pressed(Up) { | ||
cell_size += 1 | ||
} | ||
if og::is_key_pressed(Down) { | ||
cell_size -= 1 | ||
} | ||
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for let i = -1; i < rows + 1; i++ { | ||
for let j = -1; j < cols + 1; j++ { | ||
og::draw_rect( | ||
(j * cell_size + off) as i32, | ||
(i * cell_size + off) as i32, | ||
(cell_size) as i32, | ||
(cell_size) as i32, | ||
if (i + j) % 2 == 0 then og::colors::BLACK else og::colors::WHITE | ||
) | ||
} | ||
} | ||
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frames++ | ||
if frames % 20 == 0 { | ||
if (off == cell_size) { | ||
off = 0 | ||
} | ||
off++ | ||
} | ||
} | ||
og::quit() | ||
} | ||
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#!/bin/bash | ||
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set -xe | ||
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mkdir -p build | ||
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if [[ -z "$1" ]]; then | ||
ocen main.oc -n -c build/main.c | ||
FILE=build/main.c | ||
else | ||
FILE=$1 | ||
fi | ||
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cp assets/index.html build/ | ||
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# GUIDE for flags: | ||
#------------------ | ||
# -O3: Optimize the code. | ||
# -DOC_NO_BACKTRACE: Disable backtrace: Ocen specific, required, since WASM doesn't have execinfo.h | ||
# -s USE_SDL=2: Use SDL2 for graphics. (`std::og` is based on SDL2) | ||
# -s USE_ZLIB=1: Use zlib for compression. (`std::image::png` uses zlib) | ||
# -s ALLOW_MEMORY_GROWTH=1: Allow memory to grow dynamically. | ||
# --preload-file assets: Bundle the `assets` directory into generated WASM data | ||
# --use-preload-plugins: Use the plugins in the preload file. | ||
# -o build/index.js: Output file name (JS + corresponding WASM file) | ||
# -s ASYNCIFY=1: Enable asyncify (allows `while` loops in the code for main event loop) | ||
# | ||
# Optional flags (not used here, but needed for multi-wasm pages) | ||
# ---------------------------------------------------------------- | ||
# -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0: Without this, SDL always assumes single canvas with ID `#canvas`. | ||
# -s MODULARIZE=1: Generate a module that can be loaded into the same HTML page. | ||
# -s EXPORT_NAME="'Module1'": Name of the module. This is used in the HTML file to load the module. | ||
# -s 'EXTRA_EXPORTED_RUNTIME_METHODS=["ENV"]': Export the ENV object to the module. This is needed so we can configure | ||
# the module to not capture keyboard events outside the canvas. Look at | ||
# `assets/multi-canvas.html` or `assets/index.html` for more details. | ||
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emcc $FILE \ | ||
-O3 \ | ||
-DOC_NO_BACKTRACE \ | ||
-s USE_SDL=2 \ | ||
-s USE_ZLIB=1 \ | ||
-s ALLOW_MEMORY_GROWTH=1 \ | ||
--preload-file assets \ | ||
--use-preload-plugins \ | ||
-o build/index.js \ | ||
-s ASYNCIFY=1 |
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#!/bin/bash | ||
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set -xe | ||
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ocen main.oc -n -c build/main.c | ||
docker run --rm -v $(PWD):/mnt/ -w /mnt/ emscripten/emsdk ./meta/build_wasm.sh build/main.c |
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