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# audica-mod-starter-template | ||
# Audica Score Overlay | ||
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This template bundles melon-mod and a simple dll-building C# solution + csproj. | ||
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## Getting Started | ||
## Installation | ||
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* You'll need Visual Studio community 2017 setup to build. | ||
* MelonLoader must be installed in Audica's directory - see https://melonwiki.xyz/#/README | ||
* You should have a `MelonLoader\Managed` folder and `version.dll` in your Audica root before proceeding. | ||
* Download the latest release and MelonLoader 0.2.3 or higher. | ||
* Place the ScoreOverlay.dll into `Audica\Mods`. | ||
* After you launch the game with the dll for the first time, a config file will be generated in `Audica\UserData` | ||
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### Automated setup (recommended!) | ||
Use `get-started.ps1` (right click => Run With PowerShell) to configure the name / author / version of the mod, copy needed melon loader dll references and add a post-build step to automatically copy the last built debug or release dll to the Audica mods directory. | ||
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NOTE: I have not tested the audica directory auto-location for non-steam versions of Audica but it should work! If not, the script should prompt for manual input but please let me know if there are any problems. | ||
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### Manual setup | ||
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Skip this if the script above completed successfully. | ||
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* You'll need to fetch a bunch of references from your Audica installation. This has to happen if melon loader or audica updates (be sure to rebuild these dlls first!). To copy them quickly, invoke `copy-references.ps1` with the path to your audica folder and the project path (`AudicaMod`, relative or absolute). Alternatively, you can painstakingly go fetch these yourself (copy to the /AudicaMod/lib folder): | ||
``` | ||
"Audica\MelonLoader\MelonLoader.ModHandler.dll", | ||
"Audica\MelonLoader\Managed\Assembly-CSharp.dll", | ||
"Audica\MelonLoader\Managed\Assembly-CSharp-firstpass.dll", | ||
"Audica\MelonLoader\Managed\Il2CppMono.Security.dll", | ||
"Audica\MelonLoader\Managed\Il2Cppmscorlib.dll", | ||
"Audica\MelonLoader\Managed\Il2CppSystem.Configuration.dll", | ||
"Audica\MelonLoader\Managed\Il2CppSystem.Core.dll", | ||
"Audica\MelonLoader\Managed\Il2CppSystem.dll", | ||
"Audica\MelonLoader\Managed\Il2CppSystem.Runtime.Serialization.dll", | ||
"Audica\MelonLoader\Managed\Il2CppSystem.Xml.dll", | ||
"Audica\MelonLoader\Managed\Oculus.VR.dll", | ||
"Audica\MelonLoader\Managed\Sanford.Multimedia.Midi.dll", | ||
"Audica\MelonLoader\Managed\SonyNP.dll", | ||
"Audica\MelonLoader\Managed\SteamVR.dll", | ||
"Audica\MelonLoader\Managed\TwitchChatter.dll", | ||
"Audica\MelonLoader\Managed\UnhollowerBaseLib.dll", | ||
"Audica\MelonLoader\Managed\UnhollowerRuntimeLib.dll", | ||
"Audica\MelonLoader\Managed\Unity.TextMeshPro.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.AIModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.AnimationModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.AudioModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.CoreModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.IMGUIModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.ParticleSystemModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.Physics2DModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.PhysicsModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.TerrainModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.TextCoreModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.UI.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.UIModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.UnityWebRequestModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.UnityWebRequestWWWModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.VehiclesModule.dll", | ||
"Audica\MelonLoader\Managed\UnityEngine.XRModule.dll" | ||
``` | ||
* Set the Assembly name of your mod in the AudicaModStarter project preferences to name your dll correctly | ||
* Set the name, author and version in Main.cs | ||
* (optional, but handy!) add a post-build step: `copy "$(TargetPath)" "Path\To\Audica\Mods\$(TargetFileName)` (this means you don't have to copy the dll every time you run a build!) | ||
## What now? | ||
Open the main `AudicaModding.sln` and browse to `Main.cs`. You'll see it's setup to log out when you press T on the keyboard. | ||
Run a build and you should see a new dll file matching the name provided in the get-started script appear in both the local `bin/[Release | Debug]/` and `Audica/Mods` folder. | ||
With MelonMod installed, add `--melonloader.console` to audica's launch options in steam or however you're loading Audica.exe and a debug console should spawn along with Audica. If everything's working, pressing T should log out a message! | ||
## Next Steps | ||
Get involved in the Audica Modding Discord, we're lovely and we can point you in the right direction! https://discord.gg/cakQUt5 | ||
For MelonMod specific discussion, advice and updates join the MelonMod discord at https://discord.gg/M6VDhjv | ||
## Updating MelonLoader | ||
If a new version of MelonLoader or Audica is released, re-run melon loader in the audica root to regenerate references and mod loader. Then just run `copy-references.ps1` in the root with the absolute or relative path to the audica folder and your mod folder (probably `AudicaMod`). | ||
## Other | ||
Pull requests welcome! Or come bug me on the audica modding discord and I'll help where I can. |