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console: Use str as the console input buffer instead of char * #804

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Dec 3, 2024
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50 changes: 28 additions & 22 deletions src/console/console.c
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
#include "game/gui/menu_background.h"
#include "game/utils/settings.h"
#include "utils/allocator.h"
#include "utils/c_string_util.h"
#include "utils/log.h"
#include "video/video.h"
#include <stdio.h>
Expand Down Expand Up @@ -68,17 +69,18 @@ void console_add_history(const char *input, unsigned int len) {
}

void console_handle_line(game_state *gs) {
if(con->input[0] == '\0') {
str_strip(&con->input);
if(str_size(&con->input) == 0) {
console_output_addline(">");
} else {
char input_copy[sizeof(con->input)];
memcpy(input_copy, con->input, sizeof(con->input));
int argc = make_argv(con->input, NULL);
char input_copy[CONSOLE_LINE_MAX];
strncpy_or_truncate(input_copy, str_c(&con->input), sizeof(input_copy));
int argc = make_argv(input_copy, NULL);
if(argc > 0) {
char **argv = omf_calloc(argc, sizeof(char *));
void *val = 0;
unsigned int len;
make_argv(con->input, argv);
make_argv(input_copy, argv);
if(!hashmap_sget(&con->cmds, argv[0], &val, &len)) {
command *cmd = val;
int err = cmd->func(gs, argc, argv);
Expand Down Expand Up @@ -216,7 +218,7 @@ bool console_init(void) {
con->is_open = false;
con->owns_input = false;
con->y_pos = 0;
con->input[0] = '\0';
str_create(&con->input);
con->output[0] = '\0';
con->output_head = 0;
con->output_tail = 0;
Expand Down Expand Up @@ -271,18 +273,18 @@ void console_close(void) {

void console_event(game_state *gs, SDL_Event *e) {
if(e->type == SDL_TEXTINPUT) {
size_t len = strlen(con->input);
size_t len = str_size(&con->input);
if(strlen(e->text.text) == 1) {
// make sure it is not a unicode sequence
unsigned char c = e->text.text[0];
char c = e->text.text[0];
// only allow ASCII through
if(isprint(c) && len < sizeof(con->input) - 1) {
con->input[len + 1] = '\0';
con->input[len] = tolower(c);
if(isprint(c) && len < CONSOLE_LINE_MAX - 1) {
c = tolower(c);
str_append_buf(&con->input, &c, 1);
}
}
} else if(e->type == SDL_KEYDOWN) {
size_t len = strlen(con->input);
size_t len = str_size(&con->input);
unsigned char scancode = e->key.keysym.scancode;
/*if ((code >= SDLK_a && code <= SDLK_z) || (code >= SDLK_0 && code <= SDLK_9) || code == SDLK_SPACE || code ==
* SDLK) {*/
Expand All @@ -303,12 +305,12 @@ void console_event(game_state *gs, SDL_Event *e) {
// TODO move cursor to the right
} else if(scancode == SDL_SCANCODE_BACKSPACE || scancode == SDL_SCANCODE_DELETE) {
if(len > 0) {
con->input[len - 1] = '\0';
str_truncate(&con->input, len - 1);
}
} else if(scancode == SDL_SCANCODE_RETURN || scancode == SDL_SCANCODE_KP_ENTER) {
// send the input somewhere and clear the input line
console_handle_line(gs);
con->input[0] = '\0';
str_truncate(&con->input, 0);
} else if(scancode == SDL_SCANCODE_PAGEUP) {
console_output_scroll_up(1);
} else if(scancode == SDL_SCANCODE_PAGEDOWN) {
Expand All @@ -320,12 +322,13 @@ void console_event(game_state *gs, SDL_Event *e) {
void console_render(void) {
if(con->y_pos > 0) {
if(con->hist_pos != -1 && con->hist_pos_changed) {
char *input = list_get(&con->history, con->hist_pos);
memcpy(con->input, input, sizeof(con->input));
const char *input = list_get(&con->history, con->hist_pos);
str_free(&con->input);
str_from_c(&con->input, input);
con->hist_pos_changed = 0;
}
if(con->hist_pos == -1 && con->hist_pos_changed) {
con->input[0] = '\0';
str_truncate(&con->input, 0);
con->hist_pos_changed = 0;
}
video_draw_remap(&con->background1, -1, con->y_pos - 101, 4, 1, 0);
Expand All @@ -335,11 +338,11 @@ void console_render(void) {
tconf.font = FONT_SMALL;
// input line
tconf.cforeground = TEXT_MEDIUM_GREEN;
text_render(&tconf, TEXT_DEFAULT, 0, con->y_pos - 7, 300, 6, con->input);
text_render_str(&tconf, TEXT_DEFAULT, 0, con->y_pos - 7, 300, 6, &con->input);

// cursor
tconf.cforeground = TEXT_BLINKY_GREEN;
text_render(&tconf, TEXT_DEFAULT, strlen(con->input) * font_small.w, con->y_pos - 7, 6, 6, CURSOR_STR);
text_render(&tconf, TEXT_DEFAULT, str_size(&con->input) * font_small.w, con->y_pos - 7, 6, 6, CURSOR_STR);
console_output_render();
}
}
Expand All @@ -356,10 +359,13 @@ static size_t get_stdin_line(char *line, size_t size) {
}

void console_tick(game_state *gs) {
if(get_stdin_line(con->input, sizeof(con->input)) > 0) {
DEBUG("Console line from stdin: %s", con->input, strlen(con->input));
char buf[CONSOLE_LINE_MAX];
if(get_stdin_line(buf, sizeof(buf)) > 0) {
str_free(&con->input);
str_from_c(&con->input, buf);
DEBUG("Console line from stdin: %s", str_c(&con->input));
console_handle_line(gs);
con->input[0] = '\0';
str_truncate(&con->input, 0);
}
if(con->is_open && con->y_pos < 100) {
con->y_pos += 4;
Expand Down
5 changes: 4 additions & 1 deletion src/console/console_type.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
#define CONSOLE_TYPE_H

#include "game/protos/scene.h"
#include "utils/str.h"
#include <SDL.h>
#include <stdbool.h>

Expand All @@ -15,7 +16,7 @@ typedef struct console {
unsigned int output_tail;
unsigned int output_pos;
int output_overflowing;
char input[41];
str input;
surface background1;
surface background2;
bool is_open;
Expand All @@ -32,4 +33,6 @@ typedef struct command {
// Console State
extern console *con;

#define CONSOLE_LINE_MAX 41

#endif // CONSOLE_TYPE_H
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