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Merge pull request #3 from arturoc/gles2
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Gles2
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julapy committed Nov 12, 2012
2 parents ad02a34 + ee7ae14 commit c2dc651
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Showing 35 changed files with 2,221 additions and 87 deletions.
17 changes: 7 additions & 10 deletions examples/android/androidPolygonExample/src/testApp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,9 +2,6 @@

//--------------------------------------------------------------
void testApp::setup(){

// register touch events
ofRegisterTouchEvents(this);

//ofSetOrientation(OF_ORIENTATION_90_RIGHT);

Expand Down Expand Up @@ -153,8 +150,8 @@ void testApp::draw(){
//
// use sin cos and time to make some spirally shape
//
glPushMatrix();
glTranslatef(100,300,0);
ofPushMatrix();
ofTranslate(100,300,0);
ofSetHexColor(0xff2220);
ofFill();
ofSetPolyMode(OF_POLY_WINDING_ODD);
Expand All @@ -170,7 +167,7 @@ void testApp::draw(){
radius += radiusAdder;
}
ofEndShape(OF_CLOSE);
glPopMatrix();
ofPopMatrix();
//-------------------------------------

//------(f)--------------------------------------
Expand Down Expand Up @@ -316,7 +313,7 @@ void testApp::draw(){
ofNoFill();


glPushMatrix();
ofPushMatrix();

ofSetPolyMode(OF_POLY_WINDING_ODD);

Expand All @@ -339,7 +336,7 @@ void testApp::draw(){

ofEndShape(true);

glTranslatef(100,0,0);
ofTranslate(100,0,0);

ofSetPolyMode(OF_POLY_WINDING_NONZERO);
ofBeginShape();
Expand All @@ -360,7 +357,7 @@ void testApp::draw(){

ofEndShape(true);

glTranslatef(100,0,0);
ofTranslate(100,0,0);
ofSetPolyMode(OF_POLY_WINDING_ABS_GEQ_TWO);
ofBeginShape();
ofVertex(300,500);
Expand All @@ -379,7 +376,7 @@ void testApp::draw(){

ofEndShape(true);

glPopMatrix();
ofPopMatrix();
//-------------------------------------


Expand Down
8 changes: 8 additions & 0 deletions examples/android/androidShaderExample/.classpath
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="srcJava"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>
1,038 changes: 1,038 additions & 0 deletions examples/android/androidShaderExample/.cproject

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88 changes: 88 additions & 0 deletions examples/android/androidShaderExample/.project
Original file line number Diff line number Diff line change
@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>androidShaderExample</name>
<comment></comment>
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</natures>
</projectDescription>
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
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19 changes: 19 additions & 0 deletions examples/android/androidShaderExample/AndroidManifest.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="cc.openframeworks.androidShaderExample"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="preferExternal">
<uses-sdk android:minSdkVersion="8" />
<application android:label="@string/app_name"
android:debuggable="true" android:icon="@drawable/ofwgreen">
<activity android:name=".OFActivity"
android:label="@string/app_name" android:configChanges="orientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
</manifest>
2 changes: 2 additions & 0 deletions examples/android/androidShaderExample/Makefile
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
include config.make
include $(OF_ROOT)/libs/openFrameworksCompiled/project/makefileCommon/Makefile.examples
2 changes: 2 additions & 0 deletions examples/android/androidShaderExample/addons.make
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
ofxAndroid
ofxAccelerometer
1 change: 1 addition & 0 deletions examples/android/androidShaderExample/ant.properties
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
source.dir=srcJava
27 changes: 27 additions & 0 deletions examples/android/androidShaderExample/bin/data/shaders/Shader.fsh
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
#ifdef GL_ES
// define default precision for float, vec, mat.
precision highp float;
#endif

uniform sampler2D src_tex_unit0;
uniform float useTexture;
uniform float useColors;
uniform vec4 color;

varying float depth;
varying vec4 colorVarying;
varying vec2 texCoordVarying;

void main(){
vec4 c;
if(useColors>0.5){
c = colorVarying;
}else{
c = color;
}
if(useTexture>0.5){
gl_FragColor = texture2D(src_tex_unit0, texCoordVarying)*c;
}else{
gl_FragColor = c;
}
}
16 changes: 16 additions & 0 deletions examples/android/androidShaderExample/bin/data/shaders/Shader.vsh
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
attribute vec4 position;
attribute vec4 color;
attribute vec4 normal;
attribute vec2 texcoord;

uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;

varying vec4 colorVarying;
varying vec2 texCoordVarying;

void main(){
gl_Position = projectionMatrix * modelViewMatrix * position;
colorVarying = color;
texCoordVarying = texcoord;
}
31 changes: 31 additions & 0 deletions examples/android/androidShaderExample/bin/data/shaders/noise.frag
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
#ifdef GL_ES
// define default precision for float, vec, mat.
precision highp float;
#endif

uniform sampler2D src_tex_unit0;
uniform float useTexture;
uniform float useColors;
uniform vec4 color;

varying float depth;
varying vec4 colorVarying;
varying vec2 texCoordVarying;

void main(){
//this is the fragment shader
//this is where the pixel level drawing happens
//gl_FragCoord gives us the x and y of the current pixel its drawing

//we grab the x and y and store them in an int
float xVal = gl_FragCoord.x;
float yVal = gl_FragCoord.y;

//we use the mod function to only draw pixels if they are every 2 in x or every 4 in y
if( mod(xVal, 2.0) < 0.1 && mod(yVal, 4.0) < 0.1 ){
gl_FragColor = color;
}else{
gl_FragColor.a = 0.0;
}

}
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