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feat/improve: create "custom loot" for monsters #5739

feat/improve: create "custom loot" for monsters

feat/improve: create "custom loot" for monsters #5739

Triggered via pull request January 2, 2025 20:24
Status Failure
Total duration 3m 59s
Artifacts

build-windows-cmake.yml

on: pull_request
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8 errors and 2 warnings
windows-2022-windows-release: src/lua/functions/core/game/game_functions.cpp#L170
'reportError': identifier not found
windows-2022-windows-release: src/lua/functions/core/game/game_functions.cpp#L177
'fmt::v11::format': no matching overloaded function found
windows-2022-windows-release: src/lua/functions/core/game/game_functions.cpp#L177
'reportError': identifier not found
windows-2022-windows-release: src/lua/functions/core/game/game_functions.cpp#L181
'pushUserdata': identifier not found
windows-2022-windows-release: src/lua/functions/core/game/game_functions.cpp#L182
'setMetatable': identifier not found
windows-2022-windows-release
run-cmake action execution failed: 'Error: "'D:\a\_temp\1390335\cmake-3.31.3-windows-x86_64\bin\cmake.exe' failed with error code: '1'.'
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ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
windows-2022-windows-release
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.