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feat: monsters and npcs rotten blood quest (#2686)
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local mType = Game.createMonsterType("Bakragore") | ||
local monster = {} | ||
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monster.description = "Bakragore" | ||
monster.experience = 15000000 | ||
monster.outfit = { | ||
lookType = 1671, | ||
lookHead = 0, | ||
lookBody = 0, | ||
lookLegs = 0, | ||
lookFeet = 0, | ||
lookAddons = 0, | ||
lookMount = 0, | ||
} | ||
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monster.events = { | ||
"RottenBloodBakragoreDeath", | ||
} | ||
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monster.bosstiary = { | ||
bossRaceId = 2367, | ||
bossRace = RARITY_NEMESIS, | ||
} | ||
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monster.health = 660000 | ||
monster.maxHealth = 660000 | ||
monster.race = "undead" | ||
monster.corpse = 44012 | ||
monster.speed = 250 | ||
monster.manaCost = 0 | ||
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monster.changeTarget = { | ||
interval = 10000, | ||
chance = 20, | ||
} | ||
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monster.strategiesTarget = { | ||
nearest = 70, | ||
health = 10, | ||
damage = 10, | ||
random = 10, | ||
} | ||
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monster.flags = { | ||
summonable = false, | ||
attackable = true, | ||
hostile = true, | ||
convinceable = false, | ||
pushable = false, | ||
rewardBoss = true, | ||
illusionable = false, | ||
canPushItems = true, | ||
canPushCreatures = true, | ||
staticAttackChance = 98, | ||
targetDistance = 1, | ||
runHealth = 0, | ||
healthHidden = false, | ||
isBlockable = false, | ||
canWalkOnEnergy = true, | ||
canWalkOnFire = true, | ||
canWalkOnPoison = true, | ||
} | ||
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monster.light = { | ||
level = 0, | ||
color = 0, | ||
} | ||
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monster.summon = { | ||
maxSummons = 2, | ||
summons = { | ||
{ name = "Elder Bloodjaw", chance = 20, interval = 2000, count = 2 }, | ||
}, | ||
} | ||
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monster.voices = { | ||
interval = 5000, | ||
chance = 10, | ||
{ text = "Light ... darkens!", yell = false }, | ||
{ text = "Light .. the ... darkness!", yell = false }, | ||
{ text = "Darkness ... is ... light!", yell = false }, | ||
{ text = "WILL ... PUNISH ... YOU!", yell = false }, | ||
{ text = "RAAAR!", yell = false }, | ||
} | ||
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monster.loot = { | ||
{ name = "crystal coin", chance = 8938, maxCount = 200 }, | ||
{ name = "supreme health potion", chance = 8938, maxCount = 300 }, | ||
{ name = "ultimate mana potion", chance = 11433, maxCount = 300 }, | ||
{ name = "ultimate spirit potion", chance = 11433, maxCount = 300 }, | ||
{ name = "berserk potion", chance = 10938, maxCount = 90 }, | ||
{ name = "bullseye potion", chance = 10938, maxCount = 90 }, | ||
{ name = "mastermind potion", chance = 10938, maxCount = 30 }, | ||
{ name = "blue gem", chance = 10570, maxCount = 10 }, | ||
{ name = "giant amethyst", chance = 10570, maxCount = 10 }, | ||
{ name = "giant emerald", chance = 10570, maxCount = 10 }, | ||
{ name = "giant ruby", chance = 10570, maxCount = 10 }, | ||
{ name = "red gem", chance = 10570, maxCount = 10 }, | ||
{ name = "giant sapphire", chance = 10570, maxCount = 10 }, | ||
{ name = "giant topaz", chance = 10570, maxCount = 10 }, | ||
{ name = "violet gem", chance = 10970, maxCount = 10 }, | ||
{ name = "yellow gem", chance = 10970, maxCount = 10 }, | ||
{ name = "figurine of bakragore", chance = 10970 }, | ||
{ name = "bakragore's amalgamation", chance = 570 }, | ||
{ name = "spiritual horseshoe", chance = 470 }, | ||
{ id = 43895, chance = 360 }, -- Bag you covet | ||
} | ||
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monster.attacks = { | ||
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -3000 }, | ||
{ name = "combat", interval = 3000, chance = 35, type = COMBAT_ICEDAMAGE, minDamage = -900, maxDamage = -1100, range = 7, radius = 7, shootEffect = CONST_ANI_ICE, effect = 243, target = true }, | ||
{ name = "combat", interval = 2000, chance = 13, type = COMBAT_DEATHDAMAGE, minDamage = -100, maxDamage = -1000, length = 8, spread = 0, effect = 252, target = false }, | ||
{ name = "combat", interval = 3000, chance = 30, type = COMBAT_FIREDAMAGE, minDamage = -1000, maxDamage = -2000, length = 8, spread = 0, effect = 249, target = false }, | ||
{ name = "combat", interval = 2000, chance = 30, type = COMBAT_ICEDAMAGE, minDamage = -950, maxDamage = -2400, range = 7, radius = 3, shootEffect = 37, effect = 240, target = true }, | ||
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -1000, maxDamage = -2500, length = 8, spread = 0, effect = 244, target = false }, | ||
} | ||
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monster.defenses = { | ||
defense = 135, | ||
armor = 135, | ||
{ name = "combat", interval = 3000, chance = 15, type = COMBAT_HEALING, minDamage = 2500, maxDamage = 3500, effect = 236, target = false }, | ||
{ name = "speed", interval = 4000, chance = 80, speedChange = 700, effect = CONST_ME_MAGIC_RED, target = false, duration = 6000 }, | ||
} | ||
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monster.elements = { | ||
{ type = COMBAT_PHYSICALDAMAGE, percent = 15 }, | ||
{ type = COMBAT_ENERGYDAMAGE, percent = 15 }, | ||
{ type = COMBAT_EARTHDAMAGE, percent = 15 }, | ||
{ type = COMBAT_FIREDAMAGE, percent = 15 }, | ||
{ type = COMBAT_LIFEDRAIN, percent = 0 }, | ||
{ type = COMBAT_MANADRAIN, percent = 0 }, | ||
{ type = COMBAT_DROWNDAMAGE, percent = 0 }, | ||
{ type = COMBAT_ICEDAMAGE, percent = 15 }, | ||
{ type = COMBAT_HOLYDAMAGE, percent = 15 }, | ||
{ type = COMBAT_DEATHDAMAGE, percent = 15 }, | ||
} | ||
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monster.immunities = { | ||
{ type = "paralyze", condition = true }, | ||
{ type = "outfit", condition = false }, | ||
{ type = "invisible", condition = true }, | ||
{ type = "bleed", condition = false }, | ||
} | ||
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mType.onThink = function(monster, interval) end | ||
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mType.onAppear = function(monster, creature) | ||
if monster:getType():isRewardBoss() then | ||
monster:setReward(true) | ||
end | ||
end | ||
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mType.onDisappear = function(monster, creature) end | ||
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mType.onMove = function(monster, creature, fromPosition, toPosition) end | ||
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mType.onSay = function(monster, creature, type, message) end | ||
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mType:register(monster) |
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Original file line number | Diff line number | Diff line change |
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local mType = Game.createMonsterType("Chagorz") | ||
local monster = {} | ||
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monster.description = "Chagorz" | ||
monster.experience = 3250000 | ||
monster.outfit = { | ||
lookType = 1665, | ||
lookHead = 0, | ||
lookBody = 0, | ||
lookLegs = 0, | ||
lookFeet = 0, | ||
lookAddons = 0, | ||
lookMount = 0, | ||
} | ||
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monster.events = { | ||
"RottenBloodBossDeath", | ||
} | ||
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monster.bosstiary = { | ||
bossRaceId = 2366, | ||
bossRace = RARITY_ARCHFOE, | ||
} | ||
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monster.health = 350000 | ||
monster.maxHealth = 350000 | ||
monster.race = "undead" | ||
monster.corpse = 44024 | ||
monster.speed = 250 | ||
monster.manaCost = 0 | ||
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monster.changeTarget = { | ||
interval = 10000, | ||
chance = 20, | ||
} | ||
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monster.strategiesTarget = { | ||
nearest = 70, | ||
health = 10, | ||
damage = 10, | ||
random = 10, | ||
} | ||
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monster.flags = { | ||
summonable = false, | ||
attackable = true, | ||
hostile = true, | ||
convinceable = false, | ||
pushable = false, | ||
rewardBoss = true, | ||
illusionable = false, | ||
canPushItems = true, | ||
canPushCreatures = true, | ||
staticAttackChance = 98, | ||
targetDistance = 1, | ||
runHealth = 0, | ||
healthHidden = false, | ||
isBlockable = false, | ||
canWalkOnEnergy = true, | ||
canWalkOnFire = true, | ||
canWalkOnPoison = true, | ||
} | ||
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monster.light = { | ||
level = 0, | ||
color = 0, | ||
} | ||
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monster.summon = {} | ||
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monster.voices = { | ||
interval = 5000, | ||
chance = 10, | ||
{ text = "The light... that... drains!", yell = false }, | ||
{ text = "RAAAR!", yell = false }, | ||
{ text = "WILL ... PUNISH ... YOU!", yell = false }, | ||
{ text = "Darkness ... devours!", yell = false }, | ||
} | ||
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monster.loot = { | ||
{ name = "crystal coin", chance = 5441, maxCount = 108 }, | ||
{ name = "mastermind potion", chance = 5530, maxCount = 28 }, | ||
{ name = "supreme health potion", chance = 5044, maxCount = 154 }, | ||
{ name = "giant sapphire", chance = 10546, maxCount = 1 }, | ||
{ name = "ultimate mana potion", chance = 5752, maxCount = 107 }, | ||
{ name = "violet gem", chance = 13217, maxCount = 4 }, | ||
{ id = 3039, chance = 13465, maxCount = 1 }, -- red gem | ||
{ name = "yellow gem", chance = 14071, maxCount = 1 }, | ||
{ name = "blue gem", chance = 11156, maxCount = 3 }, | ||
{ name = "bullseye potion", chance = 6792, maxCount = 21 }, | ||
{ name = "giant amethyst", chance = 11603, maxCount = 1 }, | ||
{ name = "giant topaz", chance = 12280, maxCount = 1 }, | ||
{ name = "green gem", chance = 8348, maxCount = 1 }, | ||
{ name = "ultimate spirit potion", chance = 10934, maxCount = 18 }, | ||
{ name = "white gem", chance = 9600, maxCount = 3 }, | ||
} | ||
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monster.attacks = { | ||
{ name = "melee", interval = 2000, chance = 100, minDamage = -1300, maxDamage = -2250 }, | ||
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -500, maxDamage = -900, radius = 4, effect = CONST_ME_GREEN_RINGS, target = false }, | ||
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -500, maxDamage = -900, range = 4, radius = 4, effect = 241, target = true }, | ||
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -1000, maxDamage = -1200, length = 10, spread = 0, effect = CONST_ME_POFF, target = false }, | ||
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_LIFEDRAIN, minDamage = -1500, maxDamage = -1900, length = 10, spread = 0, effect = 225, target = false }, | ||
{ name = "speed", interval = 2000, chance = 20, speedChange = -600, radius = 7, effect = CONST_ME_MAGIC_GREEN, target = false, duration = 20000 }, | ||
} | ||
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monster.defenses = { | ||
defense = 105, | ||
armor = 105, | ||
{ name = "combat", interval = 3000, chance = 10, type = COMBAT_HEALING, minDamage = 700, maxDamage = 1500, effect = 236, target = false }, | ||
} | ||
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monster.elements = { | ||
{ type = COMBAT_PHYSICALDAMAGE, percent = 15 }, | ||
{ type = COMBAT_ENERGYDAMAGE, percent = 15 }, | ||
{ type = COMBAT_EARTHDAMAGE, percent = 15 }, | ||
{ type = COMBAT_FIREDAMAGE, percent = 15 }, | ||
{ type = COMBAT_LIFEDRAIN, percent = 0 }, | ||
{ type = COMBAT_MANADRAIN, percent = 0 }, | ||
{ type = COMBAT_DROWNDAMAGE, percent = 0 }, | ||
{ type = COMBAT_ICEDAMAGE, percent = 15 }, | ||
{ type = COMBAT_HOLYDAMAGE, percent = 15 }, | ||
{ type = COMBAT_DEATHDAMAGE, percent = 15 }, | ||
} | ||
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monster.immunities = { | ||
{ type = "paralyze", condition = true }, | ||
{ type = "outfit", condition = false }, | ||
{ type = "invisible", condition = true }, | ||
{ type = "bleed", condition = false }, | ||
} | ||
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mType.onThink = function(monster, interval) end | ||
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mType.onAppear = function(monster, creature) | ||
if monster:getType():isRewardBoss() then | ||
monster:setReward(true) | ||
end | ||
end | ||
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mType.onDisappear = function(monster, creature) end | ||
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mType.onMove = function(monster, creature, fromPosition, toPosition) end | ||
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mType.onSay = function(monster, creature, type, message) end | ||
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mType:register(monster) |
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