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fix: remove Player:setNextWalkTask unused/unnecessary code #2492
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luanluciano93
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opentibiabr:main
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luanluciano93:player-walk-dead-code
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fix: remove Player:setNextWalkTask unused/unnecessary code #2492
luanluciano93
wants to merge
21
commits into
opentibiabr:main
from
luanluciano93:player-walk-dead-code
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elsongabriel
changed the title
improve: remove PlayerAutoWalk dead code
fix: remove PlayerAutoWalk unused/unnecessary code
Apr 4, 2024
elsongabriel
changed the title
fix: remove PlayerAutoWalk unused/unnecessary code
fix: remove Player:setNextWalkTask unused/unnecessary code
Apr 4, 2024
Is this ready for tests? |
yes |
This PR is stale because it has been open 45 days with no activity. |
phacUFPE
approved these changes
Aug 22, 2024
This PR is stale because it has been open 45 days with no activity. |
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The changes on this PR is a simple removal of dead code.
nextStepEvent
is the eventId which is supposed to be created atPlayer::setNextWalkTask
. The only call to this method is fromGame::playerAutoWalk
with anullptr
.So everytime the
Player::setNextWalkTask
is called is with a nullptr, which results on no code execution, as thenextStepEvent
is 0 and task is null.The
nextStepEvent
someday was replaced byeventWalk
, which is handled byCreature::addEventWalk
andCreature::stopEventWalk
Credits: @danilopucci