perf: optimized moveCreature and spectators #2667
Merged
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In moveCreature, a check was added so that the spectator's search is not called twice, now only one position is passed with the interval adjusted to assume both positions as if it were.
In spectators we no longer use vector_set but just vector and if there is a need to remove record duplication, it will use unordered_set passing the vector in the constructor which is much faster.
Why was useCacheMap disabled?
As the map cache is done synchronously for each movement that a monster makes, it is better to disable it,
as the pathfinder, which is one of the resources that uses this cache the most,
is multithreding and thus the processing cost is divided between the threads.