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Update README.md
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oqyh authored Apr 28, 2024
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173 changes: 131 additions & 42 deletions README.md
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# [CS2] Kill-Sound-GoldKingZ (1.0.5)
# [CS2] Kill-Sound-GoldKingZ (1.0.6)

### Kill Sound ( Kill , HeadShot , Quake )

![menugif](https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/assets/48490385/dcec4586-b3c5-408f-a0e6-31f3cfced078)


![configs](https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/assets/48490385/3c08cec9-6e29-4c00-8d74-bc9ae3cf4f85)


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//To Enable Kill_Settings.json
"KS_EnableQuakeSounds": false,

//If KS_EnableQuakeSounds Enabled Do You Like To Disable Quake Sounds On WarmUp?
"KS_DisableQuakeSoundsOnWarmUp": false,

//If You Want To Disable Any Make it Empty Like This ""
//Sound HeadShot Kill
"KS_HeadShotKillSoundPath": "sounds/GoldKingZ/Training/bell_normal.vsnd_c",
Expand All @@ -42,6 +48,28 @@

//Sound BodyShot Hit
"KS_BodyHitSoundPath": "sounds/GoldKingZ/Training/timer_bell.vsnd_c",

//Default Value Of FreezeOnOpenMenu
"KS_FreezeOnOpenMenuDefaultValue": true,

//Default Value Of HeadShotKillSound
"KS_HeadShotKillSoundDefaultValue": true,

//Default Value Of BodyKillSound
"KS_BodyKillSoundDefaultValue": false,

//Default Value Of HeadShotHitSound
"KS_HeadShotHitSoundDefaultValue": false,

//Default Value Of BodyHitSound
"KS_BodyHitSoundDefaultValue": false,

//Commands In Game To Open Sound Menu
"KS_InGameMenu": "!soundmenu,!soundsmenu,!menusound,!menusounds",

//Only Allow These Groups To Have Access To KS_InGameMenu (Making Empty "" Means Everyone Has Access) [ex of groups: "@css/root,@css/admin,#css/admin"]
"KS_OnlyAllowTheseGroupsToToggle": "",

}
```

Expand All @@ -56,10 +84,11 @@
> To Use These You Need To Enable KS_EnableQuakeSounds First In config.json
> Then Download https://github.com/Source2ZE/MultiAddonManager With Gold KingZ WorkShop
> https://steamcommunity.com/sharedfiles/filedetails/?id=3230015783
> mm_extra_addons 3230015783
> mm_extra_addons 3230015783
> You Can Find WorkShop Path Sound In https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/blob/main/sounds/Gold%20KingZ%20WorkShop%20Sounds.txt
```
Available Sounds [ "HeadShot" , "Kill" , "KnifeKill" , "GrenadeKill" , "MollyKill" , "SelfKill" , "TeamKill" , "FirstBlood" , "RoundPrepare" , "RoundStart" ]
Available Sounds [ "HeadShot" , "Kill" , "KnifeKill" , "TaserKill" , "GrenadeKill" , "MollyKill" , "SelfKill" , "TeamKill" , "FirstBlood" , "RoundPrepare" , "RoundStart" ]
HeadShot Can Be Used
HeadShot = Will Start Sound Loop On Every HeadShot Kill
Expand All @@ -73,6 +102,10 @@
KnifeKill = Will Start Sound Loop On Every Knife Kill
KnifeKill_X = Will Start Sound Depend Kill X Knife Kill
TaserKill Can Be Used
TaserKill = Will Start Sound Loop On Every Taser Kill
TaserKill_X = Will Start Sound Depend Kill X Taser Kill
GrenadeKill Can Be Used
GrenadeKill = Will Start Sound Loop On Every Grenade Kill
GrenadeKill_X = Will Start Sound Depend Kill X Grenade Kill
Expand All @@ -81,6 +114,10 @@
MollyKill = Will Start Sound Loop On Every Molotov Kill
MollyKill_X = Will Start Sound Depend Kill X Molotov Kill
"Announcement": These Only Can Be Controlled On/Off [ "HeadShot" , "Kill" , "KnifeKill" , "TaserKill" , "GrenadeKill" , "MollyKill" , "SelfKill" , "TeamKill" , "FirstBlood" ]
You Cannot Control ["RoundPrepare" , "RoundStart" ] Becasue Its Already Announce You Cant Turn It Off
```


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## .:[ Language ]:.
```json
{
{
//==========================
// Colors
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//==========================
// Other
//==========================
//<br> = Next Line On Center Hud
//{nextline} = Print On Next Line
//==========================

"announce.round.prepare": "{green}Gold KingZ {grey}| {grey} Prepare To Fight...",
"player.not.allowed": "{green}Gold KingZ {grey}| {darkred}Toggle Sounds Menu Is For {lime}VIPS {darkred}Only",

"announce.round.start": "{green}Gold KingZ {grey}| {lime}Round Start !",
"player.toggle.freeze.on": "{green}Gold KingZ {grey}| {grey}Freeze On Menu Open Is {lime}On",
"player.toggle.freeze.off": "{green}Gold KingZ {grey}| {grey}Freeze On Menu Open Is {darkred}Off",

"quake.kill.streak": "{green}Gold KingZ {grey}| You On Kill Streak {yellow}{0}",
"quake.kill.streak.26": "{green}Gold KingZ {grey}| Nice Work!!! You On Kill Streak {yellow}{0}",
"quake.kill": "{green}Gold KingZ {grey}| You Killed {blue}{0}",
"announce.quake.kill.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"announce.quake.kill.streak.26": "{green}Gold KingZ {grey}| {grey}HOOOLLYY!!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}",
"announce.quake.kill": "{green}Gold KingZ {grey}| {purple}{0} {grey} Killed {blue}{1}",
"player.toggle.bodykill.on": "{green}Gold KingZ {grey}| {grey}Body Kill Sound Is {lime}On",
"player.toggle.bodykill.off": "{green}Gold KingZ {grey}| {grey}Body Kill Sound Is {darkred}Off",

"quake.headshot.streak": "{green}Gold KingZ {grey}| You On HeadShot Streak {yellow}{0}",
"quake.headshot.streak.5": "{green}Gold KingZ {grey}| You Are HeadHunter!! {yellow}{0}",
"quake.headshot": "{green}Gold KingZ {grey}| You HeadShotted {blue}{0}",
"announce.quake.headshot.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On HeadShot Streak {yellow}{1}",
"announce.quake.headshot.streak.5": "{green}Gold KingZ {grey}| {purple}{0} {grey}Is HeadHunter!!!! {grey}[{yellow}{1} {grey}HeadShot Streak]",
"announce.quake.headshot": "{green}Gold KingZ {grey}| {purple}{0} {grey} HeadShotted {blue}{1}",
"player.toggle.bodyhit.on": "{green}Gold KingZ {grey}| {grey}Body Hit Sound Is {lime}On",
"player.toggle.bodyhit.off": "{green}Gold KingZ {grey}| {grey}Body Hit Sound Is {darkred}Off",

"player.toggle.headshotkill.on": "{green}Gold KingZ {grey}| {grey}HeadShot Kill Sound Is {lime}On",
"player.toggle.headshotkill.off": "{green}Gold KingZ {grey}| {grey}HeadShot Kill Sound Is {darkred}Off",

"quake.grenade.streak": "{green}Gold KingZ {grey}| You On Grenade Streak {yellow}{0}",
"quake.grenade": "{green}Gold KingZ {grey}| You Grenade {blue}{0}",
"announce.quake.grenade.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Grenade Streak {yellow}{1}",
"announce.quake.grenade.streak.5": "{green}Gold KingZ {grey}| {grey}Nade KING !!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}",
"announce.quake.grenade": "{green}Gold KingZ {grey}| {purple}{0} {grey} Grenade {blue}{1}",
"player.toggle.headshothit.on": "{green}Gold KingZ {grey}| {grey}HeadShot Hit Sound Is {lime}On",
"player.toggle.headshothit.off": "{green}Gold KingZ {grey}| {grey}HeadShot Hit Sound Is {darkred}Off",

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------//

"quake.molly.streak": "{green}Gold KingZ {grey}| You On Molotov Streak {yellow}{0}",
"quake.molly": "{green}Gold KingZ {grey}| You Molotov {blue}{0}",
"announce.quake.molly.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Molotov Streak {yellow}{1}",
"announce.quake.molly.streak.5": "{green}Gold KingZ {grey}| {grey}Molotov KING !!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}",
"announce.quake.molly": "{green}Gold KingZ {grey}| {purple}{0} {grey} Molotov {blue}{1}",
"chat.announce.quake.headshot.streak.5": "{green}Gold KingZ {grey}| {purple}{0} {grey}IS HEAD HUNTER!!! Got {yellow}{1} {grey}HeadShot Streak!",
"center.announce.quake.headshot.streak.5": "<font color='purple'>{0} <font color='white'>IS HEAD HUNTER!!! Got <font color='yellow'>{1} <font color='white'>HeadShot Streak! </font>",

"quake.knife.streak": "{green}Gold KingZ {grey}| You On Knife Streak {yellow}{0}",
"quake.knife": "{green}Gold KingZ {grey}| You Knife {blue}{0}",
"announce.quake.knife.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Knife Streak {yellow}{1}",
"announce.quake.knife.streak.5": "{green}Gold KingZ {grey}| {grey}Knife Slayer!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}",
"announce.quake.knife": "{green}Gold KingZ {grey}| {purple}{0} {grey} Knifed {blue}{1}",


"quake.firstblood": "{green}Gold KingZ {grey}| FirstBlood You Killed {blue}{0}",
"announce.quake.firstblood": "{green}Gold KingZ {grey}| {purple}{0} {grey} FirstBlood Killed {blue}{1}",

"quake.teamkill": "{green}Gold KingZ {grey}| {darkred}You Team Killed {blue}{0}",
"announce.quake.teamkill": "{green}Gold KingZ {grey}| {purple}{0} {darkred} Team Killed {blue}{1}",
"chat.announce.quake.kill.streak.4": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.4": "<font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.6": "{green}Gold KingZ {grey}| {red}Rampage {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.6": "<font color='red'>Rampage <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.8": "{green}Gold KingZ {grey}| {red}Killing Spree {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.8": "<font color='red'>Killing Spree <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.10": "{green}Gold KingZ {grey}| {red}Monster Kill {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.10": "<font color='red'>Monster Kill <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.14": "{green}Gold KingZ {grey}| {red}Unstoppable ! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.14": "<font color='red'>Unstoppable! <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.16": "{green}Gold KingZ {grey}| {red}Ultrakill ! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.16": "<font color='red'>Ultrakill! <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.18": "{green}Gold KingZ {grey}| {red}Godlike !!! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.18": "<font color='red'>Godlike!!! <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.20": "{green}Gold KingZ {grey}| {red}WickedSick !!! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.20": "<font color='red'>WickedSick !!! <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.24": "{green}Gold KingZ {grey}| {red}Ludicrous Kill !!! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}",
"center.announce.quake.kill.streak.24": "<font color='red'>Ludicrous Kill !!! <br><font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1} </font>",

"chat.announce.quake.kill.streak.26": "{green}Gold KingZ {grey}| {red}-------------------------------{nextline}{green}Gold KingZ {grey}| {blue}H {red}O {yellow}L {purple}Y {lime}S {darkred}H {darkblue}I {gold}T {blue}!!!!!!!!!!{nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}{nextline}{green}Gold KingZ {grey}| {red}-------------------------------",
"center.announce.quake.kill.streak.26": "<font color='red'>-------------------------------<br><font color='blue'>H <font color='red'>O <font color='yellow'>L <font color='pink'>Y <font color='lime'>S <font color='darkred'>H <font color='darkblue'>I <font color='gold'>T <font color='blue'>!!!!!!!!!!<br>{green} <font color='purple'>{0} <font color='white'>On Kill Streak <font color='yellow'>{1}<br><font color='red'>------------------------------- </font>",


"chat.announce.quake.knife": "{green}Gold KingZ {grey}| HAHAHA {purple}{0} {grey} Knifed {yellow}{1}",
"center.announce.quake.knife": "<font color='white'> H A H A H A <br> <font color='purple'>{0} <font color='white'>Knifed <font color='yellow'>{1} </font>",

"chat.announce.quake.taser": "{green}Gold KingZ {grey}| HAHAHA {purple}{0} {grey} Zeused {yellow}{1}",
"center.announce.quake.taser": "<font color='white'> H A H A H A <br> <font color='purple'>{0} <font color='white'>Zeused <font color='yellow'>{1} </font>",


"chat.quake.grenade": "{green}Gold KingZ {grey}| Nice! Grenade Kill, You Killed {yellow}{0}",

"chat.quake.molly": "{green}Gold KingZ {grey}| Nice! molotov Kill, You Killed {yellow}{0}",

"chat.announce.quake.selfkill": "{green}Gold KingZ {grey}| {purple}{0} {grey}Killed Himself",

"chat.announce.quake.teamkill": "{green}Gold KingZ {grey}| {purple}{0} {darkred}TeamKill {yellow}{1}",

"chat.announce.quake.firstblood": "{green}Gold KingZ {grey}| {BlueGrey}FirstBlood !!! {purple}{0} {purple} Killed {yellow}{1}",


"chat.announce.quake.roundprepare": "{green}Gold KingZ {grey}| {grey}Prepare To Fight...",
"center.announce.quake.roundprepare": "<font color='yellow'>Prepare To Fight <font color='darkred'>... </font>",

"quake.selfkill": "{green}Gold KingZ {grey}| {darkred}You Killed Your Self!",
"announce.quake.selfkill": "{green}Gold KingZ {grey}| {purple}{0} {grey}Killed Himself !"
"chat.announce.quake.roundstart": "{green}Gold KingZ {grey}| {lime}Round Start !",
"center.announce.quake.roundstart": "<font color='green'>Round Start <font color='lime'>!!! </font>",

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------//

"menu.item.freeze": "Freeze Open Menu",
"menu.item.bodyhit": "Body Hit Sound",
"menu.item.bodykill": "Body Kill Sound",
"menu.item.headshothit": "HeadShot Hit Sound",
"menu.item.headshotkill": "HeadShot Kill Sound",
"menu.left.image": "<img src='https://raw.githubusercontent.com/oqyh/cs2-Kill-Sound-GoldKingZ/main/Resources/left.gif' class=''>",
"menu.right.image": "<img src='https://raw.githubusercontent.com/oqyh/cs2-Kill-Sound-GoldKingZ/main/Resources/right.gif' class=''>",
"menu.bottom": " <font color='cyan'>[ WASD - To Native ]</font> <br><font color='purple'>[ <img src='https://raw.githubusercontent.com/oqyh/cs2-Kill-Sound-GoldKingZ/main/Resources/tab.gif' class=''> - To Exit ]<br>"
}
```


## .:[ Change Log ]:.
```
(1.0.6)
-Fix RoundPrepare, RoundStart Bug
-Added Menu For Hit Sounds "KS_InGameMenu"
-Added Flag For KS_InGameMenu "KS_OnlyAllowTheseGroupsToToggle"
-Added Quake [ "TaserKill" ]
-Added Better Control On Text in "Kill_Settings.json"
-"ShowChat"
-"ShowCenter"
-"ShowCenter_InSecs"
(1.0.5)
-Rework Kill Sound Plugin
-Disable Menu (Temp)
Expand Down

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