π Master of Audio Engineering
ποΈ Speciality: Automotive Audio Systems
π§βπ» Languages: C/C++, C#, Python, Lua, Matlab
π¨ DSP, audio algorithms, acoustical and electrical audio measurement, Unreal Engine 5, Unity3D, Wwise, FMOD Core/API, DSP, unix, git/svn, databases, Logic Pro X/Reaper, Juce/Max/PureData
Projects
βΊ portfolio repos are private - sharing upon request
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