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--------------------- Ice in a nuttshell ---------------------- ICE is a fast OpenGl rendering API for remote sensing images. This small piece of code decomposes into an OTB/OpenGl only library with an API for simple rendering of remote sensing images and a GLFW3 example of how to use the API. --------------------- Installation ---------------------- Dependencies: - OTB (>= 4.0) - OpenGl - GLFW (>= 3.0) ------------------------- Platform specific issues ------------------------- OSX (10.9) Mavericks Requires: XQuartz (http://xquartz.macosforge.org/landing/) because it includes freeGLUT. Therefore in cmake, the following variables need to point to the correct places: GLUT_INCLUDE_DIR=/usr/X11R6/include GLUT_glut_LIBRARY=/usr/X11R6/lib/libglut.dylib ---------------------- Command Line Arguments ---------------------- Usage: ./otbIce img1 ... imgN Press F1 for help ---------------------- Acknowledgement ---------------------- The authors would like to thank Gabriele Facciolo (CMLA) and the authors of pvflip (https://github.com/gfacciol/pvflip/) for the seed discussion about float32 OpenGl textures and OpenGl Shading Language which greatly contributed to the dawn of Ice.
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Fast OpenGL rendering API for OTB
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