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Add
shipghost
solution discussed in #19 thanks to @crvogt, so that VORC has more than one team to test the multiscripts.To test the multiscripts:
(Re)move the
generated/
directory, to start from scratch (so that the team score script doesn’t find extra tasks from previous runs and think a task score is missing):This should prep both
ghostship
andshipghost
teams:Prepare just one task so the runs don’t take forever. I picked perception, the quickest to run.
Optionally, you could pick a slower task and manually change the
<running_state_duration>
to a shorter duration (default 300 seconds) ingenerated/task_generated/*/worlds/*.world
files.This should run both teams on all trials of the perception task:
This is… quite entertaining, especially the third trial. The boat eventually got flipped by the wind and disappeared in the mist.
To test the new solution works:
Check that the boat moves backwards in a task that doesn’t lock the boat (i.e. not perception):