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add screenshot
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ousttrue committed Mar 2, 2018
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6 changes: 2 additions & 4 deletions README.md
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* Unityt5.6.3
* glTF-2.0

![metalroughness](doc/metalroughness.png)
![duck](doc/duck.png)
![duck_prefab](doc/duck_prefab.png)
![animation](doc/animation.gif)
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m.m22 *= -1;
m.m23 *= -1;
```

This should be done in global coordinate, but animation curve contains local coordinate.

## Importer

* [x] asset(ScriptedImporter) (Unity-2017 or new)
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### animation

* reverse-z. May be in global coordinate...
* reverse-z. BindMatrices reverse-z in global, each curves reverse-z in bone local.
* AnimationUtility.GetCurveBindings

|features |importer|exporter|memo |
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77 changes: 77 additions & 0 deletions doc/metalroughness.png.meta

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