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ozknozsrt authored Dec 15, 2017
1 parent 78627ec commit fbdef5c
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113 changes: 113 additions & 0 deletions base64.js
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/* Copyright (C) 1999 Masanao Izumo <[email protected]>
* Version: 1.0
* LastModified: Dec 25 1999
* This library is free. You can redistribute it and/or modify it.
*/

/*
* Interfaces:
* b64 = base64encode(data);
* data = base64decode(b64);
*/

(function() {

var base64EncodeChars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var base64DecodeChars = new Array(
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, -1, -1, 63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -1, -1, -1,
-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, -1,
-1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -1, -1, -1, -1, -1);

function base64encode(str) {
var out, i, len;
var c1, c2, c3;

len = str.length;
i = 0;
out = "";
while(i < len) {
c1 = str.charCodeAt(i++) & 0xff;
if(i == len)
{
out += base64EncodeChars.charAt(c1 >> 2);
out += base64EncodeChars.charAt((c1 & 0x3) << 4);
out += "==";
break;
}
c2 = str.charCodeAt(i++);
if(i == len)
{
out += base64EncodeChars.charAt(c1 >> 2);
out += base64EncodeChars.charAt(((c1 & 0x3)<< 4) | ((c2 & 0xF0) >> 4));
out += base64EncodeChars.charAt((c2 & 0xF) << 2);
out += "=";
break;
}
c3 = str.charCodeAt(i++);
out += base64EncodeChars.charAt(c1 >> 2);
out += base64EncodeChars.charAt(((c1 & 0x3)<< 4) | ((c2 & 0xF0) >> 4));
out += base64EncodeChars.charAt(((c2 & 0xF) << 2) | ((c3 & 0xC0) >>6));
out += base64EncodeChars.charAt(c3 & 0x3F);
}
return out;
}

function base64decode(str) {
var c1, c2, c3, c4;
var i, len, out;

len = str.length;
i = 0;
out = "";
while(i < len) {
/* c1 */
do {
c1 = base64DecodeChars[str.charCodeAt(i++) & 0xff];
} while(i < len && c1 == -1);
if(c1 == -1)
break;

/* c2 */
do {
c2 = base64DecodeChars[str.charCodeAt(i++) & 0xff];
} while(i < len && c2 == -1);
if(c2 == -1)
break;

out += String.fromCharCode((c1 << 2) | ((c2 & 0x30) >> 4));

/* c3 */
do {
c3 = str.charCodeAt(i++) & 0xff;
if(c3 == 61)
return out;
c3 = base64DecodeChars[c3];
} while(i < len && c3 == -1);
if(c3 == -1)
break;

out += String.fromCharCode(((c2 & 0XF) << 4) | ((c3 & 0x3C) >> 2));

/* c4 */
do {
c4 = str.charCodeAt(i++) & 0xff;
if(c4 == 61)
return out;
c4 = base64DecodeChars[c4];
} while(i < len && c4 == -1);
if(c4 == -1)
break;
out += String.fromCharCode(((c3 & 0x03) << 6) | c4);
}
return out;
}

if (!window.btoa) window.btoa = base64encode;
if (!window.atob) window.atob = base64decode;

})();
235 changes: 235 additions & 0 deletions canvas2image.js
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/*
* Canvas2Image v0.1
* Copyright (c) 2008 Jacob Seidelin, [email protected]
* MIT License [http://www.opensource.org/licenses/mit-license.php]
*/

var Canvas2Image = (function() {

// check if we have canvas support
var bHasCanvas = false;
var oCanvas = document.createElement("canvas");
if (oCanvas.getContext("2d")) {
bHasCanvas = true;
}

// no canvas, bail out.
if (!bHasCanvas) {
return {
saveAsBMP : function(){},
saveAsPNG : function(){},
saveAsJPEG : function(){}
}
}

var bHasImageData = !!(oCanvas.getContext("2d").getImageData);
var bHasDataURL = !!(oCanvas.toDataURL);
var bHasBase64 = !!(window.btoa);

var strDownloadMime = "image/octet-stream";

// ok, we're good
var readCanvasData = function(oCanvas) {
var iWidth = parseInt(oCanvas.width);
var iHeight = parseInt(oCanvas.height);
return oCanvas.getContext("2d").getImageData(0,0,iWidth,iHeight);
}

// base64 encodes either a string or an array of charcodes
var encodeData = function(data) {
var strData = "";
if (typeof data == "string") {
strData = data;
} else {
var aData = data;
for (var i=0;i<aData.length;i++) {
strData += String.fromCharCode(aData[i]);
}
}
return btoa(strData);
}

// creates a base64 encoded string containing BMP data
// takes an imagedata object as argument
var createBMP = function(oData) {
var aHeader = [];

var iWidth = oData.width;
var iHeight = oData.height;

aHeader.push(0x42); // magic 1
aHeader.push(0x4D);

var iFileSize = iWidth*iHeight*3 + 54; // total header size = 54 bytes
aHeader.push(iFileSize % 256); iFileSize = Math.floor(iFileSize / 256);
aHeader.push(iFileSize % 256); iFileSize = Math.floor(iFileSize / 256);
aHeader.push(iFileSize % 256); iFileSize = Math.floor(iFileSize / 256);
aHeader.push(iFileSize % 256);

aHeader.push(0); // reserved
aHeader.push(0);
aHeader.push(0); // reserved
aHeader.push(0);

aHeader.push(54); // dataoffset
aHeader.push(0);
aHeader.push(0);
aHeader.push(0);

var aInfoHeader = [];
aInfoHeader.push(40); // info header size
aInfoHeader.push(0);
aInfoHeader.push(0);
aInfoHeader.push(0);

var iImageWidth = iWidth;
aInfoHeader.push(iImageWidth % 256); iImageWidth = Math.floor(iImageWidth / 256);
aInfoHeader.push(iImageWidth % 256); iImageWidth = Math.floor(iImageWidth / 256);
aInfoHeader.push(iImageWidth % 256); iImageWidth = Math.floor(iImageWidth / 256);
aInfoHeader.push(iImageWidth % 256);

var iImageHeight = iHeight;
aInfoHeader.push(iImageHeight % 256); iImageHeight = Math.floor(iImageHeight / 256);
aInfoHeader.push(iImageHeight % 256); iImageHeight = Math.floor(iImageHeight / 256);
aInfoHeader.push(iImageHeight % 256); iImageHeight = Math.floor(iImageHeight / 256);
aInfoHeader.push(iImageHeight % 256);

aInfoHeader.push(1); // num of planes
aInfoHeader.push(0);

aInfoHeader.push(24); // num of bits per pixel
aInfoHeader.push(0);

aInfoHeader.push(0); // compression = none
aInfoHeader.push(0);
aInfoHeader.push(0);
aInfoHeader.push(0);

var iDataSize = iWidth*iHeight*3;
aInfoHeader.push(iDataSize % 256); iDataSize = Math.floor(iDataSize / 256);
aInfoHeader.push(iDataSize % 256); iDataSize = Math.floor(iDataSize / 256);
aInfoHeader.push(iDataSize % 256); iDataSize = Math.floor(iDataSize / 256);
aInfoHeader.push(iDataSize % 256);

for (var i=0;i<16;i++) {
aInfoHeader.push(0); // these bytes not used
}

var iPadding = (4 - ((iWidth * 3) % 4)) % 4;

var aImgData = oData.data;

var strPixelData = "";
var y = iHeight;
do {
var iOffsetY = iWidth*(y-1)*4;
var strPixelRow = "";
for (var x=0;x<iWidth;x++) {
var iOffsetX = 4*x;

strPixelRow += String.fromCharCode(aImgData[iOffsetY+iOffsetX+2]);
strPixelRow += String.fromCharCode(aImgData[iOffsetY+iOffsetX+1]);
strPixelRow += String.fromCharCode(aImgData[iOffsetY+iOffsetX]);
}
for (var c=0;c<iPadding;c++) {
strPixelRow += String.fromCharCode(0);
}
strPixelData += strPixelRow;
} while (--y);

var strEncoded = encodeData(aHeader.concat(aInfoHeader)) + encodeData(strPixelData);

return strEncoded;
}


// sends the generated file to the client
var saveFile = function(strData) {
document.location.href = strData;
}

var makeDataURI = function(strData, strMime) {
return "data:" + strMime + ";base64," + strData;
}

// generates a <img> object containing the imagedata
var makeImageObject = function(strSource) {
var oImgElement = document.createElement("img");
oImgElement.src = strSource;
return oImgElement;
}

var scaleCanvas = function(oCanvas, iWidth, iHeight) {
if (iWidth && iHeight) {
var oSaveCanvas = document.createElement("canvas");
oSaveCanvas.width = iWidth;
oSaveCanvas.height = iHeight;
oSaveCanvas.style.width = iWidth+"px";
oSaveCanvas.style.height = iHeight+"px";

var oSaveCtx = oSaveCanvas.getContext("2d");

oSaveCtx.drawImage(oCanvas, 0, 0, oCanvas.width, oCanvas.height, 0, 0, iWidth, iHeight);
return oSaveCanvas;
}
return oCanvas;
}

return {

saveAsPNG : function(oCanvas, bReturnImg, iWidth, iHeight) {
if (!bHasDataURL) {
return false;
}
var oScaledCanvas = scaleCanvas(oCanvas, iWidth, iHeight);
var strData = oScaledCanvas.toDataURL("image/png");
if (bReturnImg) {
return makeImageObject(strData);
} else {
saveFile(strData.replace("image/png", strDownloadMime));
}
return true;
},

saveAsJPEG : function(oCanvas, bReturnImg, iWidth, iHeight) {
if (!bHasDataURL) {
return false;
}

var oScaledCanvas = scaleCanvas(oCanvas, iWidth, iHeight);
var strMime = "image/jpeg";
var strData = oScaledCanvas.toDataURL(strMime);

// check if browser actually supports jpeg by looking for the mime type in the data uri.
// if not, return false
if (strData.indexOf(strMime) != 5) {
return false;
}

if (bReturnImg) {
return makeImageObject(strData);
} else {
saveFile(strData.replace(strMime, strDownloadMime));
}
return true;
},

saveAsBMP : function(oCanvas, bReturnImg, iWidth, iHeight) {
if (!(bHasImageData && bHasBase64)) {
return false;
}

var oScaledCanvas = scaleCanvas(oCanvas, iWidth, iHeight);

var oData = readCanvasData(oScaledCanvas);
var strImgData = createBMP(oData);
if (bReturnImg) {
return makeImageObject(makeDataURI(strImgData, "image/bmp"));
} else {
saveFile(makeDataURI(strImgData, strDownloadMime));
}
return true;
}
};

})();
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