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Intern mesh vertex buffer layouts so that we don't have to compare th…
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…em over and over. (bevyengine#12216)

Although we cached hashes of `MeshVertexBufferLayout`, we were paying
the cost of `PartialEq` on `InnerMeshVertexBufferLayout` for every
entity, every frame. This patch changes that logic to place
`MeshVertexBufferLayout`s in `Arc`s so that they can be compared and
hashed by pointer. This results in a 28% speedup in the
`queue_material_meshes` phase of `many_cubes`, with frustum culling
disabled.

Additionally, this patch contains two minor changes:

1. This commit flattens the specialized mesh pipeline cache to one level
of hash tables instead of two. This saves a hash lookup.

2. The example `many_cubes` has been given a `--no-frustum-culling`
flag, to aid in benchmarking.

See the Tracy profile:

<img width="1064" alt="Screenshot 2024-02-29 144406"
src="https://github.com/bevyengine/bevy/assets/157897/18632f1d-1fdd-4ac7-90ed-2d10306b2a1e">

## Migration guide

* Duplicate `MeshVertexBufferLayout`s are now combined into a single
object, `MeshVertexBufferLayoutRef`, which contains an
atomically-reference-counted pointer to the layout. Code that was using
`MeshVertexBufferLayout` may need to be updated to use
`MeshVertexBufferLayoutRef` instead.
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pcwalton authored Mar 1, 2024
1 parent fc0aa4f commit f9cc91d
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Showing 19 changed files with 168 additions and 88 deletions.
8 changes: 4 additions & 4 deletions crates/bevy_pbr/src/extended_material.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
use bevy_asset::{Asset, Handle};
use bevy_reflect::{impl_type_path, Reflect};
use bevy_render::{
mesh::MeshVertexBufferLayout,
mesh::MeshVertexBufferLayoutRef,
render_asset::RenderAssets,
render_resource::{
AsBindGroup, AsBindGroupError, BindGroupLayout, RenderPipelineDescriptor, Shader,
Expand Down Expand Up @@ -68,14 +68,14 @@ pub trait MaterialExtension: Asset + AsBindGroup + Clone + Sized {
}

/// Customizes the default [`RenderPipelineDescriptor`] for a specific entity using the entity's
/// [`MaterialPipelineKey`] and [`MeshVertexBufferLayout`] as input.
/// [`MaterialPipelineKey`] and [`MeshVertexBufferLayoutRef`] as input.
/// Specialization for the base material is applied before this function is called.
#[allow(unused_variables)]
#[inline]
fn specialize(
pipeline: &MaterialExtensionPipeline,
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayout,
layout: &MeshVertexBufferLayoutRef,
key: MaterialExtensionKey<Self>,
) -> Result<(), SpecializedMeshPipelineError> {
Ok(())
Expand Down Expand Up @@ -214,7 +214,7 @@ impl<B: Material, E: MaterialExtension> Material for ExtendedMaterial<B, E> {
fn specialize(
pipeline: &MaterialPipeline<Self>,
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayout,
layout: &MeshVertexBufferLayoutRef,
key: MaterialPipelineKey<Self>,
) -> Result<(), SpecializedMeshPipelineError> {
// Call the base material's specialize function
Expand Down
2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/lightmap/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,7 @@ fn extract_lightmaps(
|| !render_mesh_instances
.get(&entity)
.and_then(|mesh_instance| meshes.get(mesh_instance.mesh_asset_id))
.is_some_and(|mesh| mesh.layout.contains(Mesh::ATTRIBUTE_UV_1.id))
.is_some_and(|mesh| mesh.layout.0.contains(Mesh::ATTRIBUTE_UV_1.id))
{
continue;
}
Expand Down
9 changes: 5 additions & 4 deletions crates/bevy_pbr/src/material.rs
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ use bevy_render::{
camera::TemporalJitter,
extract_instances::{ExtractInstancesPlugin, ExtractedInstances},
extract_resource::ExtractResource,
mesh::{Mesh, MeshVertexBufferLayout},
mesh::{Mesh, MeshVertexBufferLayoutRef},
render_asset::RenderAssets,
render_phase::*,
render_resource::*,
Expand Down Expand Up @@ -171,13 +171,13 @@ pub trait Material: Asset + AsBindGroup + Clone + Sized {
}

/// Customizes the default [`RenderPipelineDescriptor`] for a specific entity using the entity's
/// [`MaterialPipelineKey`] and [`MeshVertexBufferLayout`] as input.
/// [`MaterialPipelineKey`] and [`MeshVertexBufferLayoutRef`] as input.
#[allow(unused_variables)]
#[inline]
fn specialize(
pipeline: &MaterialPipeline<Self>,
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayout,
layout: &MeshVertexBufferLayoutRef,
key: MaterialPipelineKey<Self>,
) -> Result<(), SpecializedMeshPipelineError> {
Ok(())
Expand Down Expand Up @@ -326,7 +326,7 @@ where
fn specialize(
&self,
key: Self::Key,
layout: &MeshVertexBufferLayout,
layout: &MeshVertexBufferLayoutRef,
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
let mut descriptor = self.mesh_pipeline.specialize(key.mesh_key, layout)?;
if let Some(vertex_shader) = &self.vertex_shader {
Expand Down Expand Up @@ -585,6 +585,7 @@ pub fn queue_material_meshes<M: Material>(
camera_3d.screen_space_specular_transmission_quality,
);
}

let rangefinder = view.rangefinder3d();
for visible_entity in &visible_entities.entities {
let Some(material_asset_id) = render_material_instances.get(visible_entity) else {
Expand Down
6 changes: 4 additions & 2 deletions crates/bevy_pbr/src/pbr_material.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,9 @@ use bevy_asset::Asset;
use bevy_color::Alpha;
use bevy_math::{Affine2, Mat3, Vec4};
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use bevy_render::{mesh::MeshVertexBufferLayout, render_asset::RenderAssets, render_resource::*};
use bevy_render::{
mesh::MeshVertexBufferLayoutRef, render_asset::RenderAssets, render_resource::*,
};

use crate::deferred::DEFAULT_PBR_DEFERRED_LIGHTING_PASS_ID;
use crate::*;
Expand Down Expand Up @@ -813,7 +815,7 @@ impl Material for StandardMaterial {
fn specialize(
_pipeline: &MaterialPipeline<Self>,
descriptor: &mut RenderPipelineDescriptor,
_layout: &MeshVertexBufferLayout,
_layout: &MeshVertexBufferLayoutRef,
key: MaterialPipelineKey<Self>,
) -> Result<(), SpecializedMeshPipelineError> {
if let Some(fragment) = descriptor.fragment.as_mut() {
Expand Down
16 changes: 8 additions & 8 deletions crates/bevy_pbr/src/prepass/mod.rs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
mod prepass_bindings;

use bevy_render::mesh::MeshVertexBufferLayoutRef;
use bevy_render::render_resource::binding_types::uniform_buffer;
pub use prepass_bindings::*;

Expand All @@ -17,7 +18,6 @@ use bevy_math::{Affine3A, Mat4};
use bevy_render::{
batching::batch_and_prepare_render_phase,
globals::{GlobalsBuffer, GlobalsUniform},
mesh::MeshVertexBufferLayout,
prelude::{Camera, Mesh},
render_asset::RenderAssets,
render_phase::*,
Expand Down Expand Up @@ -302,7 +302,7 @@ where
fn specialize(
&self,
key: Self::Key,
layout: &MeshVertexBufferLayout,
layout: &MeshVertexBufferLayoutRef,
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
let mut bind_group_layouts = vec![if key
.mesh_key
Expand Down Expand Up @@ -347,7 +347,7 @@ where
shader_defs.push("BLEND_ALPHA".into());
}

if layout.contains(Mesh::ATTRIBUTE_POSITION) {
if layout.0.contains(Mesh::ATTRIBUTE_POSITION) {
shader_defs.push("VERTEX_POSITIONS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_POSITION.at_shader_location(0));
}
Expand All @@ -363,12 +363,12 @@ where
shader_defs.push("PREPASS_FRAGMENT".into());
}

if layout.contains(Mesh::ATTRIBUTE_UV_0) {
if layout.0.contains(Mesh::ATTRIBUTE_UV_0) {
shader_defs.push("VERTEX_UVS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_UV_0.at_shader_location(1));
}

if layout.contains(Mesh::ATTRIBUTE_UV_1) {
if layout.0.contains(Mesh::ATTRIBUTE_UV_1) {
shader_defs.push("VERTEX_UVS_B".into());
vertex_attributes.push(Mesh::ATTRIBUTE_UV_1.at_shader_location(2));
}
Expand All @@ -383,7 +383,7 @@ where
{
vertex_attributes.push(Mesh::ATTRIBUTE_NORMAL.at_shader_location(3));
shader_defs.push("NORMAL_PREPASS_OR_DEFERRED_PREPASS".into());
if layout.contains(Mesh::ATTRIBUTE_TANGENT) {
if layout.0.contains(Mesh::ATTRIBUTE_TANGENT) {
shader_defs.push("VERTEX_TANGENTS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_TANGENT.at_shader_location(4));
}
Expand All @@ -400,7 +400,7 @@ where
shader_defs.push("DEFERRED_PREPASS".into());
}

if layout.contains(Mesh::ATTRIBUTE_COLOR) {
if layout.0.contains(Mesh::ATTRIBUTE_COLOR) {
shader_defs.push("VERTEX_COLORS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_COLOR.at_shader_location(7));
}
Expand Down Expand Up @@ -430,7 +430,7 @@ where
);
bind_group_layouts.insert(1, bind_group);

let vertex_buffer_layout = layout.get_layout(&vertex_attributes)?;
let vertex_buffer_layout = layout.0.get_layout(&vertex_attributes)?;

// Setup prepass fragment targets - normals in slot 0 (or None if not needed), motion vectors in slot 1
let mut targets = vec![
Expand Down
25 changes: 13 additions & 12 deletions crates/bevy_pbr/src/render/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ use bevy_render::{
Extract,
};
use bevy_transform::components::GlobalTransform;
use bevy_utils::{tracing::error, Entry, HashMap, Hashed, Parallel};
use bevy_utils::{tracing::error, Entry, HashMap, Parallel};

#[cfg(debug_assertions)]
use bevy_utils::warn_once;
Expand Down Expand Up @@ -595,12 +595,13 @@ impl MeshPipelineKey {
}
}

fn is_skinned(layout: &Hashed<InnerMeshVertexBufferLayout>) -> bool {
layout.contains(Mesh::ATTRIBUTE_JOINT_INDEX) && layout.contains(Mesh::ATTRIBUTE_JOINT_WEIGHT)
fn is_skinned(layout: &MeshVertexBufferLayoutRef) -> bool {
layout.0.contains(Mesh::ATTRIBUTE_JOINT_INDEX)
&& layout.0.contains(Mesh::ATTRIBUTE_JOINT_WEIGHT)
}
pub fn setup_morph_and_skinning_defs(
mesh_layouts: &MeshLayouts,
layout: &Hashed<InnerMeshVertexBufferLayout>,
layout: &MeshVertexBufferLayoutRef,
offset: u32,
key: &MeshPipelineKey,
shader_defs: &mut Vec<ShaderDefVal>,
Expand Down Expand Up @@ -638,7 +639,7 @@ impl SpecializedMeshPipeline for MeshPipeline {
fn specialize(
&self,
key: Self::Key,
layout: &MeshVertexBufferLayout,
layout: &MeshVertexBufferLayoutRef,
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
let mut shader_defs = Vec::new();
let mut vertex_attributes = Vec::new();
Expand All @@ -648,32 +649,32 @@ impl SpecializedMeshPipeline for MeshPipeline {

shader_defs.push("VERTEX_OUTPUT_INSTANCE_INDEX".into());

if layout.contains(Mesh::ATTRIBUTE_POSITION) {
if layout.0.contains(Mesh::ATTRIBUTE_POSITION) {
shader_defs.push("VERTEX_POSITIONS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_POSITION.at_shader_location(0));
}

if layout.contains(Mesh::ATTRIBUTE_NORMAL) {
if layout.0.contains(Mesh::ATTRIBUTE_NORMAL) {
shader_defs.push("VERTEX_NORMALS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_NORMAL.at_shader_location(1));
}

if layout.contains(Mesh::ATTRIBUTE_UV_0) {
if layout.0.contains(Mesh::ATTRIBUTE_UV_0) {
shader_defs.push("VERTEX_UVS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_UV_0.at_shader_location(2));
}

if layout.contains(Mesh::ATTRIBUTE_UV_1) {
if layout.0.contains(Mesh::ATTRIBUTE_UV_1) {
shader_defs.push("VERTEX_UVS_B".into());
vertex_attributes.push(Mesh::ATTRIBUTE_UV_1.at_shader_location(3));
}

if layout.contains(Mesh::ATTRIBUTE_TANGENT) {
if layout.0.contains(Mesh::ATTRIBUTE_TANGENT) {
shader_defs.push("VERTEX_TANGENTS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_TANGENT.at_shader_location(4));
}

if layout.contains(Mesh::ATTRIBUTE_COLOR) {
if layout.0.contains(Mesh::ATTRIBUTE_COLOR) {
shader_defs.push("VERTEX_COLORS".into());
vertex_attributes.push(Mesh::ATTRIBUTE_COLOR.at_shader_location(5));
}
Expand Down Expand Up @@ -701,7 +702,7 @@ impl SpecializedMeshPipeline for MeshPipeline {
shader_defs.push("SCREEN_SPACE_AMBIENT_OCCLUSION".into());
}

let vertex_buffer_layout = layout.get_layout(&vertex_attributes)?;
let vertex_buffer_layout = layout.0.get_layout(&vertex_attributes)?;

let (label, blend, depth_write_enabled);
let pass = key.intersection(MeshPipelineKey::BLEND_RESERVED_BITS);
Expand Down
5 changes: 3 additions & 2 deletions crates/bevy_pbr/src/wireframe.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,8 @@ use bevy_color::{Color, LinearRgba};
use bevy_ecs::prelude::*;
use bevy_reflect::{std_traits::ReflectDefault, Reflect, TypePath};
use bevy_render::{
extract_resource::ExtractResource, mesh::MeshVertexBufferLayout, prelude::*, render_resource::*,
extract_resource::ExtractResource, mesh::MeshVertexBufferLayoutRef, prelude::*,
render_resource::*,
};

pub const WIREFRAME_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(192598014480025766);
Expand Down Expand Up @@ -208,7 +209,7 @@ impl Material for WireframeMaterial {
fn specialize(
_pipeline: &MaterialPipeline<Self>,
descriptor: &mut RenderPipelineDescriptor,
_layout: &MeshVertexBufferLayout,
_layout: &MeshVertexBufferLayoutRef,
_key: MaterialPipelineKey<Self>,
) -> Result<(), SpecializedMeshPipelineError> {
descriptor.primitive.polygon_mode = PolygonMode::Line;
Expand Down
40 changes: 27 additions & 13 deletions crates/bevy_render/src/mesh/mesh/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,18 +13,23 @@ use crate::{
use bevy_asset::{Asset, Handle};
use bevy_core::cast_slice;
use bevy_derive::EnumVariantMeta;
use bevy_ecs::system::{lifetimeless::SRes, SystemParamItem};
use bevy_ecs::system::{
lifetimeless::{SRes, SResMut},
SystemParamItem,
};
use bevy_log::warn;
use bevy_math::*;
use bevy_reflect::Reflect;
use bevy_utils::{tracing::error, Hashed};
use bevy_utils::tracing::error;
use std::{collections::BTreeMap, hash::Hash, iter::FusedIterator};
use thiserror::Error;
use wgpu::{
util::BufferInitDescriptor, BufferUsages, IndexFormat, VertexAttribute, VertexFormat,
VertexStepMode,
};

use super::{MeshVertexBufferLayoutRef, MeshVertexBufferLayouts};

pub const INDEX_BUFFER_ASSET_INDEX: u64 = 0;
pub const VERTEX_ATTRIBUTE_BUFFER_ID: u64 = 10;

Expand Down Expand Up @@ -377,7 +382,10 @@ impl Mesh {
/// Get this `Mesh`'s [`MeshVertexBufferLayout`], used in [`SpecializedMeshPipeline`].
///
/// [`SpecializedMeshPipeline`]: crate::render_resource::SpecializedMeshPipeline
pub fn get_mesh_vertex_buffer_layout(&self) -> MeshVertexBufferLayout {
pub fn get_mesh_vertex_buffer_layout(
&self,
mesh_vertex_buffer_layouts: &mut MeshVertexBufferLayouts,
) -> MeshVertexBufferLayoutRef {
let mut attributes = Vec::with_capacity(self.attributes.len());
let mut attribute_ids = Vec::with_capacity(self.attributes.len());
let mut accumulated_offset = 0;
Expand All @@ -391,14 +399,15 @@ impl Mesh {
accumulated_offset += data.attribute.format.get_size();
}

MeshVertexBufferLayout::new(InnerMeshVertexBufferLayout {
let layout = MeshVertexBufferLayout {
layout: VertexBufferLayout {
array_stride: accumulated_offset,
step_mode: VertexStepMode::Vertex,
attributes,
},
attribute_ids,
})
};
mesh_vertex_buffer_layouts.insert(layout)
}

/// Counts all vertices of the mesh.
Expand Down Expand Up @@ -967,15 +976,13 @@ impl From<MeshVertexAttribute> for MeshVertexAttributeId {
}
}

pub type MeshVertexBufferLayout = Hashed<InnerMeshVertexBufferLayout>;

#[derive(Debug, Clone, Hash, Eq, PartialEq)]
pub struct InnerMeshVertexBufferLayout {
pub struct MeshVertexBufferLayout {
attribute_ids: Vec<MeshVertexAttributeId>,
layout: VertexBufferLayout,
}

impl InnerMeshVertexBufferLayout {
impl MeshVertexBufferLayout {
pub fn new(attribute_ids: Vec<MeshVertexAttributeId>, layout: VertexBufferLayout) -> Self {
Self {
attribute_ids,
Expand Down Expand Up @@ -1350,7 +1357,7 @@ pub struct GpuMesh {
pub morph_targets: Option<TextureView>,
pub buffer_info: GpuBufferInfo,
pub primitive_topology: PrimitiveTopology,
pub layout: MeshVertexBufferLayout,
pub layout: MeshVertexBufferLayoutRef,
}

/// The index/vertex buffer info of a [`GpuMesh`].
Expand All @@ -1367,7 +1374,11 @@ pub enum GpuBufferInfo {

impl RenderAsset for Mesh {
type PreparedAsset = GpuMesh;
type Param = (SRes<RenderDevice>, SRes<RenderAssets<Image>>);
type Param = (
SRes<RenderDevice>,
SRes<RenderAssets<Image>>,
SResMut<MeshVertexBufferLayouts>,
);

fn asset_usage(&self) -> RenderAssetUsages {
self.asset_usage
Expand All @@ -1376,7 +1387,9 @@ impl RenderAsset for Mesh {
/// Converts the extracted mesh a into [`GpuMesh`].
fn prepare_asset(
self,
(render_device, images): &mut SystemParamItem<Self::Param>,
(render_device, images, ref mut mesh_vertex_buffer_layouts): &mut SystemParamItem<
Self::Param,
>,
) -> Result<Self::PreparedAsset, PrepareAssetError<Self>> {
let vertex_buffer_data = self.get_vertex_buffer_data();
let vertex_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
Expand All @@ -1399,7 +1412,8 @@ impl RenderAsset for Mesh {
GpuBufferInfo::NonIndexed
};

let mesh_vertex_buffer_layout = self.get_mesh_vertex_buffer_layout();
let mesh_vertex_buffer_layout =
self.get_mesh_vertex_buffer_layout(mesh_vertex_buffer_layouts);

Ok(GpuMesh {
vertex_buffer,
Expand Down
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