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Original file line number | Diff line number | Diff line change |
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import jugador.* | ||
import muros.* | ||
class Fruta{ | ||
var property position = posicionAleatoria.generarPosicionAleatoria() | ||
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method image(){ | ||
if(points.frutasObtenidas() < 10){ | ||
return "banana.png" | ||
}if(points.frutasObtenidas() < 20){ | ||
return "uva2.png" | ||
} | ||
return "sandia.png" | ||
} | ||
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method esFruta() = true | ||
method ubicarYDibujar(posicion){ | ||
self.position(posicion) | ||
game.addVisual(self) | ||
} | ||
} | ||
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object spawn{ | ||
method dibujarFrutas(){ | ||
(0..9).forEach({x => new Fruta().ubicarYDibujar(posicionAleatoria.generarPosicionAleatoria())}) | ||
} | ||
} | ||
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object posicionAleatoria { | ||
method generarPosX() = 1.randomUpTo(game.width() - 1).truncate(0) | ||
method generarPosY() = 1.randomUpTo(game.height() - 1).truncate(0) | ||
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method generarPosicionAleatoria(){ | ||
const x = self.generarPosX() | ||
const y = self.generarPosY() | ||
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if(escenario.mismaPosicion(game.at(x, y))){ | ||
return self.generarPosicionAleatoria() | ||
} | ||
escenario.enlistarObjeto(game.at(x, y)) | ||
return game.at(x, y) | ||
} | ||
} |