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Update docs
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bgk- committed Jun 20, 2024
1 parent c73b3cc commit 9c6d4d1
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2 changes: 1 addition & 1 deletion Editor/TopiScriptedImporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ public override void OnImportAsset(AssetImportContext ctx)


// var boughs = ByteCode
var identifier = $"{fileName}b";
var identifier = $"{fileName}.byte";
var compiledAsset = ScriptableObject.CreateInstance<ByteData>();
compiledAsset.name = identifier;
compiledAsset.bytes = compiled;
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -71,7 +71,7 @@ public class DialogueRunner : MonoBehaviour

## Setup

Any `.topi` file will automatically be compiled and a subasset will be created with the `.topib` bytecode.
Any `.topi` file will automatically be compiled and a subasset will be created with the `.topi.byte` bytecode.

Once your file is compiled it will automatically be added to a Topiary addressables group with the labels `Topiary` and `Topi`.

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