Hi there, this repo aims to support those unfamiliar with the start up process of the Virtual Production suite at the Academy of Interactive Entertainment in Melbourne. This is currently a work in progress and we are in the process of confirming the optimal process and potential errors that may interrupt the start up process. Select the drop down arrow to reveal supporting images or more information.
- Publish project on GitHub
- Add Devices screenshots
- Add Brompton screenshots
- Add Connect Vive screenshots
- Add Unreal screenshots
- Differentiate between Editor computer and Render computer
- Add terminology and definitions
- Run through process, note any errors
- Get feedback
- Implement change requests
- Ask others to implement process under different scenarios
- Update any missing information
- If time permits, recapture high-res images
- Accessibility check
- Metadata check
- Properly credit sources, parties involved and update license
- Publish
Definition list
- Vive
- .
1. Power on LED Wall
This plug outlet is on the wall opposite to the computers. Turn on both power switches.
5. Power on editor and render computers
The 'Editor' computer is the one closest to the LED wall, the 'Render' computer is the other. Both PC's must be powered on and displaying there desktop backgrounds
1. Open VIVE wireless
#Todo insert Vive menu shot2. Open SteamVR
#Todo insert SteamVR menu shotIf the controllers do not auto pair
1. Select "I want to pair a different type of controller"
2. Select HTC Vive Tracker
- Navigate to Unreal Project I.E: C:\Perforce\Local\AIEVP_Template.uep
- Open the Unreal Engine Project File
- Select the "Live Link" tab
- Confirm the SteamVRTrackTransform item has a green status light.
- In the content browser navigate to the Maps folder
- Open desired map and wait for the project to load 6A. Unreal server button. 6b. Render Server button.
- Select the Switchboard button
- Select the Editor plug icon and wait for the project to load
- Then select the Render plug icon and wait for the project to load on the Render computer.
- Select the Node_0 plug icon
Virtual Production Documentation by Pete Howard is licensed under a Creative Commons Attribution 4.0 International License. Based on a work at https://github.com/petehow/vp-docs.