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Merge pull request #2015 from sky1045/test/has-sw
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Add unequip & slot state elapsed
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sky1045 authored Jul 12, 2023
2 parents 6caf915 + ddd965d commit 4c2d859
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion Lib9c/Action/HackAndSlash.cs
Original file line number Diff line number Diff line change
Expand Up @@ -242,6 +242,7 @@ public IAccountStateDelta Execute(
sw.Stop();
Log.Debug("{AddressesHex} {Tag} HAS {Process}: {Elapsed}", addressesHex, tag, "Validate Items", sw.ElapsedMilliseconds);

sw.Restart();
var materialItemSheet = StaticSheets.MaterialItemSheet;
var apPlayCount = TotalPlayCount;
var minimumCostAp = stageRow.CostAP;
Expand Down Expand Up @@ -379,7 +380,7 @@ public IAccountStateDelta Execute(
sw.Restart();
var worldUnlockSheet = StaticSheets.WorldUnlockSheet;
var crystalStageBuffSheet = StaticSheets.CrystalStageBuffGachaSheet;
sw.Restart();

// if PlayCount > 1, it is Multi-HAS.
var simulatorSheets = StaticSheets.GetSimulatorSheets();

Expand Down Expand Up @@ -410,6 +411,9 @@ public IAccountStateDelta Execute(
}
}

sw.Stop();
Log.Debug("{AddressesHex} {Tag} HAS {Process}: {Elapsed}", addressesHex, tag, "Update slotState", sw.ElapsedMilliseconds);

var stageWaveRow = StaticSheets.StageWaveSheet[StageId];
var enemySkillSheet = StaticSheets.EnemySkillSheet;
var costumeStatSheet = StaticSheets.CostumeStatSheet;
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