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Fix elapsed format
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ipdae committed Jul 25, 2023
1 parent f2dac57 commit f94b413
Showing 1 changed file with 18 additions and 18 deletions.
36 changes: 18 additions & 18 deletions Lib9c/Action/HackAndSlash.cs
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@ public IAccountStateDelta Execute(
}

sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get AvatarState", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get AvatarState", sw.Elapsed.TotalMilliseconds);

sw.Restart();
var sheets = states.GetSheets(
Expand Down Expand Up @@ -187,7 +187,7 @@ public IAccountStateDelta Execute(
typeof(RuneListSheet),
});
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get Sheets", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get Sheets", sw.Elapsed.TotalMilliseconds);

sw.Restart();
var stakingLevel = 0;
Expand All @@ -201,7 +201,7 @@ public IAccountStateDelta Execute(
}

sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Check StateState", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Check StateState", sw.Elapsed.TotalMilliseconds);

var worldSheet = sheets.GetSheet<WorldSheet>();
if (!worldSheet.TryGetValue(WorldId, out var worldRow, false))
Expand All @@ -224,7 +224,7 @@ public IAccountStateDelta Execute(
}

sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get StageSheet", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get StageSheet", sw.Elapsed.TotalMilliseconds);

sw.Restart();
var worldInformation = avatarState.worldInformation;
Expand Down Expand Up @@ -264,14 +264,14 @@ public IAccountStateDelta Execute(
}

sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Validate World", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Validate World", sw.Elapsed.TotalMilliseconds);

sw.Restart();
var equipmentList = avatarState.ValidateEquipmentsV2(Equipments, blockIndex);
var foodIds = avatarState.ValidateConsumable(Foods, blockIndex);
var costumeIds = avatarState.ValidateCostume(Costumes);
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Validate Items", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Validate Items", sw.Elapsed.TotalMilliseconds);
sw.Restart();
var materialItemSheet = sheets.GetSheet<MaterialItemSheet>();
var apPlayCount = TotalPlayCount;
Expand Down Expand Up @@ -349,12 +349,12 @@ public IAccountStateDelta Execute(
var items = Equipments.Concat(Costumes);
avatarState.EquipItems(items);
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Unequip items", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Unequip items", sw.Elapsed.TotalMilliseconds);

sw.Restart();
var questSheet = sheets.GetQuestSheet();
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get QuestSheet", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get QuestSheet", sw.Elapsed.TotalMilliseconds);

// Update QuestList only when QuestSheet.Count is greater than QuestList.Count
var questList = avatarState.questList;
Expand All @@ -367,7 +367,7 @@ public IAccountStateDelta Execute(
sheets.GetSheet<QuestItemRewardSheet>(),
sheets.GetSheet<EquipmentItemRecipeSheet>());
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Update QuestList", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Update QuestList", sw.Elapsed.TotalMilliseconds);
}

sw.Restart();
Expand Down Expand Up @@ -406,7 +406,7 @@ public IAccountStateDelta Execute(
}

sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get skillState", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Get skillState", sw.Elapsed.TotalMilliseconds);

sw.Restart();
var worldUnlockSheet = sheets.GetSheet<WorldUnlockSheet>();
Expand Down Expand Up @@ -442,7 +442,7 @@ public IAccountStateDelta Execute(
}
}
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Update slotState", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Update slotState", sw.Elapsed.TotalMilliseconds);

var stageWaveRow = sheets.GetSheet<StageWaveSheet>()[StageId];
var enemySkillSheet = sheets.GetSheet<EnemySkillSheet>();
Expand Down Expand Up @@ -473,12 +473,12 @@ public IAccountStateDelta Execute(
rewards,
false);
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Initialize Simulator", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Initialize Simulator", sw.Elapsed.TotalMilliseconds);

sw.Restart();
simulator.Simulate();
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Simulator.Simulate()", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Simulator.Simulate()", sw.Elapsed.TotalMilliseconds);

sw.Restart();
if (simulator.Log.IsClear)
Expand All @@ -495,7 +495,7 @@ public IAccountStateDelta Execute(
stageCleared = true;
}
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "ClearStage", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "ClearStage", sw.Elapsed.TotalMilliseconds);
}

sw.Restart();
Expand Down Expand Up @@ -541,7 +541,7 @@ public IAccountStateDelta Execute(
}
sw.Stop();
Log.Debug("{AddressesHex} {Source} {Process}: {Elapsed}, Count: {PlayCount}",
addressesHex, source, "loop Simulate", sw.Elapsed, TotalPlayCount);
addressesHex, source, "loop Simulate", sw.Elapsed.TotalMilliseconds, TotalPlayCount);

// Update CrystalRandomSkillState.Stars by clearedWaveNumber. (add)
skillState?.Update(starCount, crystalStageBuffSheet);
Expand All @@ -550,7 +550,7 @@ public IAccountStateDelta Execute(
avatarState.updatedAt = blockIndex;
avatarState.mailBox.CleanUp();
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Update AvatarState", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Update AvatarState", sw.Elapsed.TotalMilliseconds);

sw.Restart();
if (isNotClearedStage)
Expand All @@ -572,10 +572,10 @@ public IAccountStateDelta Execute(
.SetState(worldInformationAddress, avatarState.worldInformation.Serialize())
.SetState(questListAddress, avatarState.questList.Serialize());
sw.Stop();
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Set States", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Set States", sw.Elapsed.TotalMilliseconds);

var totalElapsed = DateTimeOffset.UtcNow - started;
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Total Executed Time", sw.ElapsedMilliseconds);
Log.Verbose("{AddressesHex} {Source} HAS {Process}: {Elapsed}", addressesHex, source, "Total Executed Time", totalElapsed.TotalMilliseconds);
return states;
}

Expand Down

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