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code sweep create avatar action #2919

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eugene-doobu
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SSIA

기능 변경 없이 메서드 등으로 코드 정리

유니티 에디터 로컬(디버그)모드와 테스트로 확인 진행했습니다

  • OKR후보인 로컬 에디터 셋팅 정비와 CreateAvatarRender를 준비하는 이슈입니다

@eugene-doobu eugene-doobu self-assigned this Oct 21, 2024
@eugene-doobu eugene-doobu added this to the v240.0.0 milestone Oct 21, 2024
@eugene-doobu eugene-doobu linked an issue Oct 21, 2024 that may be closed by this pull request
@eugene-doobu eugene-doobu modified the milestones: v240.0.0, v230.0.0, v250.0.0 Oct 21, 2024
@@ -306,6 +275,134 @@ public static AvatarState CreateAvatarState(string name,
);

#if LIB9C_DEV_EXTENSIONS || UNITY_EDITOR
AddTestItems(ctx, avatarState, random, materialItemSheet);
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이 메서드도 ExecuteDevExtensions 안에서 처리할수 있는것처럼 보이는데, 맞을까요?

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의도 파악을 정확히 못했는데, 데브 환경에서만 materialItemSheet에 있는 아이템 뿌려주는 거라면 ExecuteDevExtensions 안에 통합해도 될 것 같습니다

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277에서 이미 조건으로 데브환경에서만 돌도록 처리한것처럼 보여서 질문드린거였습니다. 머지 블로커는 아닌것같습니다.

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관련해서 후속 이슈 만들어서 진행할 것들이 있어 합쳐서 문제 없다면 거기서 합쳐보도록 하겠습니다
#2936

@eugene-doobu eugene-doobu merged commit 5c9c1e1 into planetarium:development Oct 25, 2024
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@eugene-doobu eugene-doobu deleted the feature/code-sweep-create-avatar branch October 25, 2024 04:57
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code sweep create avatar action
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