Releases: pmndrs/cannon-es
Releases · pmndrs/cannon-es
v0.20.0
🚀 Features
- Add
world.frictionGravity
#156
v0.19.0
🚀 Features
- Add
world.removeContactMaterial()
#128
- Add
world.fixedStep()
#127
🐛 Bugfixes
- Fix SparkAR usage #124
- Fix weirdly placed jsdoc comments #123
⚰️ Deprecations
Remove world.addMaterial
#135
Remove world.numObjects
#134
Remove body.preStep
and body.postStep
#133
v0.18.0
🚀 Features
- Expose
RaycastVehicle.numWheelsOnGround
#95
v0.17.1
🐛 Bugfixes
- Fix usage with react-native #90
v0.17.0
🚀 Features
- Add
Body.removeShape
#74
- Rename
Body.computeAABB()
to Body.updateAABB()
#77
v0.16.0
🚀 Features
- expose
wheelOptions.forwardAcceleration
and wheelOptions.sideAcceleration
in RaycastVehicle #65
- Wakeup a body if a force is applied to it #61
- Performance: move the bailout threshold to 60fps instead of 30fps #60
🐛 Bugfixes
- Set Cylinder.type correctly when creating a Cylinder #59
🔍 Examples
- Add Worker with SharedArrayBuffer example #58
- Use ConvexHull algorithm in geometryToShape function 3b15153
v0.15.0
- Update World to use
globalThis
when accessing performance
API (fixes performance timing API for environments supporting globalThis
) #41
- Fix World.step simulation performance when accounting for variable framerate #40 #16 #36
v0.14.0
- Attempt to fix performance timing API for all environments
v0.11.0
- Fix performance timing API for Node environments