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Merge pull request #31803 from bdach/bss/submission-progress-display
Implement visual component for displaying submission progress
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47
osu.Game.Tests/Visual/Editing/TestSceneSubmissionStageProgress.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using NUnit.Framework; | ||
using osu.Framework.Allocation; | ||
using osu.Framework.Graphics; | ||
using osu.Framework.Graphics.Containers; | ||
using osu.Game.Overlays; | ||
using osu.Game.Screens.Edit.Submission; | ||
using osuTK; | ||
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namespace osu.Game.Tests.Visual.Editing | ||
{ | ||
public partial class TestSceneSubmissionStageProgress : OsuTestScene | ||
{ | ||
[Cached] | ||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); | ||
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[Test] | ||
public void TestAppearance() | ||
{ | ||
SubmissionStageProgress progress = null!; | ||
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AddStep("create content", () => Child = new Container | ||
{ | ||
RelativeSizeAxes = Axes.Both, | ||
Size = new Vector2(0.8f), | ||
Anchor = Anchor.Centre, | ||
Origin = Anchor.Centre, | ||
Child = progress = new SubmissionStageProgress | ||
{ | ||
Anchor = Anchor.Centre, | ||
Origin = Anchor.Centre, | ||
StageDescription = "Frobnicating the foobarator...", | ||
} | ||
}); | ||
AddStep("not started", () => progress.SetNotStarted()); | ||
AddStep("indeterminate progress", () => progress.SetInProgress()); | ||
AddStep("30% progress", () => progress.SetInProgress(0.3f)); | ||
AddStep("70% progress", () => progress.SetInProgress(0.7f)); | ||
AddStep("completed", () => progress.SetCompleted()); | ||
AddStep("failed", () => progress.SetFailed("the foobarator has defrobnicated")); | ||
AddStep("failed with long message", () => progress.SetFailed("this is a very very very very VERY VEEEEEEEEEEEEEEEEEEEEEEEEERY long error message like you would never believe")); | ||
AddStep("canceled", () => progress.SetCanceled()); | ||
} | ||
} | ||
} |
212 changes: 212 additions & 0 deletions
212
osu.Game/Screens/Edit/Submission/SubmissionStageProgress.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using osu.Framework.Allocation; | ||
using osu.Framework.Bindables; | ||
using osu.Framework.Graphics; | ||
using osu.Framework.Graphics.Containers; | ||
using osu.Framework.Graphics.Shapes; | ||
using osu.Framework.Graphics.Sprites; | ||
using osu.Framework.Localisation; | ||
using osu.Game.Graphics; | ||
using osu.Game.Graphics.Containers; | ||
using osu.Game.Graphics.Sprites; | ||
using osu.Game.Graphics.UserInterface; | ||
using osu.Game.Overlays; | ||
using osuTK; | ||
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namespace osu.Game.Screens.Edit.Submission | ||
{ | ||
public partial class SubmissionStageProgress : CompositeDrawable | ||
{ | ||
public LocalisableString StageDescription { get; init; } | ||
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private Bindable<StageStatusType> status { get; } = new Bindable<StageStatusType>(); | ||
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private Bindable<float?> progress { get; } = new Bindable<float?>(); | ||
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private Container progressBarContainer = null!; | ||
private Box progressBar = null!; | ||
private Container iconContainer = null!; | ||
private OsuTextFlowContainer errorMessage = null!; | ||
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[Resolved] | ||
private OsuColour colours { get; set; } = null!; | ||
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[BackgroundDependencyLoader] | ||
private void load(OverlayColourProvider colourProvider) | ||
{ | ||
RelativeSizeAxes = Axes.X; | ||
AutoSizeAxes = Axes.Y; | ||
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InternalChildren = new Drawable[] | ||
{ | ||
new OsuSpriteText | ||
{ | ||
Anchor = Anchor.CentreLeft, | ||
Origin = Anchor.CentreLeft, | ||
Text = StageDescription, | ||
}, | ||
new FillFlowContainer | ||
{ | ||
AutoSizeAxes = Axes.Both, | ||
Anchor = Anchor.CentreRight, | ||
Origin = Anchor.CentreRight, | ||
Direction = FillDirection.Horizontal, | ||
Spacing = new Vector2(5), | ||
Children = new Drawable[] | ||
{ | ||
iconContainer = new Container | ||
{ | ||
AutoSizeAxes = Axes.Both, | ||
Anchor = Anchor.CentreRight, | ||
Origin = Anchor.CentreRight, | ||
}, | ||
new Container | ||
{ | ||
AutoSizeAxes = Axes.Both, | ||
Anchor = Anchor.CentreRight, | ||
Origin = Anchor.CentreRight, | ||
Children = | ||
[ | ||
progressBarContainer = new Container | ||
{ | ||
Anchor = Anchor.CentreRight, | ||
Origin = Anchor.CentreRight, | ||
Width = 150, | ||
Height = 10, | ||
CornerRadius = 5, | ||
Masking = true, | ||
Children = new[] | ||
{ | ||
new Box | ||
{ | ||
RelativeSizeAxes = Axes.Both, | ||
Colour = colourProvider.Background6, | ||
}, | ||
progressBar = new Box | ||
{ | ||
RelativeSizeAxes = Axes.Both, | ||
Anchor = Anchor.CentreLeft, | ||
Origin = Anchor.CentreLeft, | ||
Width = 0, | ||
Colour = colourProvider.Highlight1, | ||
} | ||
} | ||
}, | ||
errorMessage = new OsuTextFlowContainer | ||
{ | ||
Anchor = Anchor.CentreRight, | ||
Origin = Anchor.CentreRight, | ||
// should really be `CentreRight` too, but that's broken due to a framework bug | ||
// (https://github.com/ppy/osu-framework/issues/5084) | ||
TextAnchor = Anchor.BottomRight, | ||
Width = 450, | ||
AutoSizeAxes = Axes.Y, | ||
Alpha = 0, | ||
Colour = colours.Red1, | ||
} | ||
] | ||
} | ||
} | ||
} | ||
}; | ||
} | ||
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protected override void LoadComplete() | ||
{ | ||
base.LoadComplete(); | ||
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status.BindValueChanged(_ => Scheduler.AddOnce(updateStatus), true); | ||
progress.BindValueChanged(_ => Scheduler.AddOnce(updateProgress), true); | ||
} | ||
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public void SetNotStarted() => status.Value = StageStatusType.NotStarted; | ||
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public void SetInProgress(float? progress = null) | ||
{ | ||
this.progress.Value = progress; | ||
status.Value = StageStatusType.InProgress; | ||
} | ||
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public void SetCompleted() => status.Value = StageStatusType.Completed; | ||
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public void SetFailed(string reason) | ||
{ | ||
status.Value = StageStatusType.Failed; | ||
errorMessage.Text = reason; | ||
} | ||
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public void SetCanceled() => status.Value = StageStatusType.Canceled; | ||
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private const float transition_duration = 200; | ||
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private void updateProgress() | ||
{ | ||
if (progress.Value != null) | ||
progressBar.ResizeWidthTo(progress.Value.Value, transition_duration, Easing.OutQuint); | ||
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progressBarContainer.FadeTo(status.Value == StageStatusType.InProgress && progress.Value != null ? 1 : 0, transition_duration, Easing.OutQuint); | ||
} | ||
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private void updateStatus() | ||
{ | ||
progressBarContainer.FadeTo(status.Value == StageStatusType.InProgress && progress.Value != null ? 1 : 0, transition_duration, Easing.OutQuint); | ||
errorMessage.FadeTo(status.Value == StageStatusType.Failed ? 1 : 0, transition_duration, Easing.OutQuint); | ||
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iconContainer.Clear(); | ||
iconContainer.ClearTransforms(); | ||
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switch (status.Value) | ||
{ | ||
case StageStatusType.InProgress: | ||
iconContainer.Child = new LoadingSpinner | ||
{ | ||
Size = new Vector2(16), | ||
State = { Value = Visibility.Visible, }, | ||
}; | ||
iconContainer.Colour = colours.Orange1; | ||
break; | ||
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case StageStatusType.Completed: | ||
iconContainer.Child = new SpriteIcon | ||
{ | ||
Icon = FontAwesome.Solid.CheckCircle, | ||
Size = new Vector2(16), | ||
}; | ||
iconContainer.Colour = colours.Green1; | ||
iconContainer.FlashColour(Colour4.White, 1000, Easing.OutQuint); | ||
break; | ||
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case StageStatusType.Failed: | ||
iconContainer.Child = new SpriteIcon | ||
{ | ||
Icon = FontAwesome.Solid.ExclamationCircle, | ||
Size = new Vector2(16), | ||
}; | ||
iconContainer.Colour = colours.Red1; | ||
iconContainer.FlashColour(Colour4.White, 1000, Easing.OutQuint); | ||
break; | ||
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case StageStatusType.Canceled: | ||
iconContainer.Child = new SpriteIcon | ||
{ | ||
Icon = FontAwesome.Solid.Ban, | ||
Size = new Vector2(16), | ||
}; | ||
iconContainer.Colour = colours.Gray8; | ||
iconContainer.FlashColour(Colour4.White, 1000, Easing.OutQuint); | ||
break; | ||
} | ||
} | ||
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public enum StageStatusType | ||
{ | ||
NotStarted, | ||
InProgress, | ||
Completed, | ||
Failed, | ||
Canceled, | ||
} | ||
} | ||
} |