This is a simple project, which uses C++ and SFML to implement
obuncing shapes. These shapes have fill color, names, and different
geometries as specified in the config file config.txt
.
It's my first step into gameDev
Config file Format | Expanded Format (explained) |
---|---|
Window W H | -> Window width height |
Font F S R G B | -> Font relativePath Size Red Green Blue |
Rectangle N X Y vX vY R G B W H | -> Rectangle Name x(float) y(float) vx(float) vy(float) R G B(ints) W H(floats) |
Circle N X Y vX vY R G B R | -> Circle Name x(float) y(float) vx(float) vy(float) R G B(floats) radius(float) |