Skip to content

FrostFlake is a 2D TypeScript game engine that provides a game loop, scene graph, canvas renderer, input system, and simple physics.

License

Notifications You must be signed in to change notification settings

profexorgeek/frostflake

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

FrostFlake

For full documentation, see FrostFlake Docs!

To get started quickly, check out the FrostFlake template project.

I originally started FrostFlake in 2014 as a way to have fun while learning the deeper aspects of JavaScript. I wanted to build a game engine with a lean, but functional, feature set and few dependencies so I wrote it in ES5. I rewrote the original engine in TypeScript in 2017 but then converted it to ES6 because I hoped to have zero dependencies. ES6 support was a mess and creating a build system that worked required tons of dependencies. So, we converted the engine back to TypeScript as a community effort.

This iteration of the engine has no dependencies outside of TypeScript itself. It uses a canvas renderer, not WebGL. The goal was to make it as simple as possible for a beginner to start playing with the engine.

If you use this, I'd love to know how you're using it and what you think.

Features

  • FrostFlake: the core engine provides a game loop with a GameTime object tracking the time elapsed between game updates and the total time elapsed.
  • Camera: a camera supporting position, velocity, acceleration, drag, and resolution scaling.
  • CanvasRenderer: a simple-but-fast canvas renderer (no WebGL).
  • Render Targets: the renderer can draw with a custom sprite list, camera and unique canvas. A DataUrl can be extracted from the unique canvas and used as a new sprite texture.
  • Input: a class that provides mouse and keyboard input management.
  • View: the entry point for the scene graph, which manages a list of Positionable objects.
  • Positionable: the base class for most game objects, provides basic physics
  • Sprite: a common base class for game objects. Supports spritesheeting, frame-based animation, drawscaling, collision, and parent/child relationships with relative coordinate systems.
  • MathUtil: a utility class that provides some common 2D geometry calculations.
  • Collision: FrostFlake provides two shapes, Circle and (axis-aligned) Rectangle, which support collision testing, repositioning, and simple bounce physics. This is more than enough for most 2D games!

Todo list

Here are high-level features I'd like to add. When a feature is actually started, it will be an Issue. If you want to contribute, the Issues list is a great place to start.

  • Improve TMX Tilemap map support
  • Implement LDtk map support
  • Test building with Electron and document
  • Touch input system (currently only Mouse and Keyboard are supported)
  • Define docs pattern, docs should be in a docs folder and should be GitHub markdown
  • Complete TypeScript conversion: annotate variables and method arguments with Types
  • Text rendering system
  • Improve asset loading and texture buffering
  • Change callback-based loading system to use Promises
  • Improved build system (source map generation is not working correctly)
  • Use ES6 modules
  • Add color property to shapes and use it when rendering debug outlines
  • Render target demo
  • Audio playing system
  • Circle vs circle collision with basic physics
  • AAR vs AAR collision with basic physics
  • AAR vs circle collision with basic physics

About

FrostFlake is a 2D TypeScript game engine that provides a game loop, scene graph, canvas renderer, input system, and simple physics.

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published