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CHRONO::ENGINE | ||
Project CHRONO | ||
============== | ||
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Chrono::Engine is a part of [Project Chrono](http://www.projectchrono.org). It is a library for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. | ||
Project Chrono represents a community effort aimed at producing a physics-based modelling and simulation infrastructure based on a platform-independent, open-source design. The name of this software infrastructure is Chrono. Some of its features are listed below. More information is available at the [project website](http://www.projectchrono.org/) | ||
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Main features | ||
------------- | ||
### Physical modeling | ||
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* cross-platform C++ API | ||
* fast and efficient multi-body dynamics | ||
* wide set of constraints between parts | ||
* motors and forces can be added to the mechanism | ||
* collision shapes and frictional contact | ||
* time integration based on non-smooth dynamics (DVI) | ||
* real-time visualization or ray-tracing postprocessing | ||
* modularity: optional units can be built for special purposes (postprocessing, cosimulation, FEM, etc.) | ||
* wrapper for Python scripting | ||
* demo code explaining how to develop third party applications | ||
- Rigid body support | ||
- Flexible body support via Chrono::FEA module - both for ANCF and co-rotational nonlinear finite element analysis | ||
- Support for fluid-solid interaction problems, via Chrono::FSI module | ||
- Coulomb friction model capturing stick-slip phenomena. | ||
- Support for rolling friction and spinning friction. | ||
- Support for handling frictional contact via two approaches: a complementarity approach and a penalty approach. | ||
- Springs and dampers with non-linear response. Can be user defined. | ||
- Large collection of joints and constraints: spherical, revolute, prismatic, universal, glyph, screw, bevel and spur gears, pulleys, etc. | ||
- Unilateral constraints. | ||
- Constraints to impose trajectories, or to force motion on splines, curves, surfaces, etc. | ||
- Constraints can have limits (ex. elbow). | ||
- Constraints can be rheonomic or holonomic | ||
- Custom constraint for linear motors. | ||
- Custom constraint for pneumatic cylinders. | ||
- Custom constraint for motors, with reducers, learning mode, etc. | ||
- On the fly constraint activation/deactivation. | ||
- Simplified 1D dynamic models. Examples: powertrain, clutches, brakes, etc. For more sophisticated models see companion Chrono::Vehicle module. | ||
- All physical items can have an arbitrary number of 'assets' used for defining visualization shapes, custom properties, etc. | ||
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For more informations look at http://www.projectchrono.org | ||
### Solver | ||
- HHT solver for index 3 differential algebraic equations. | ||
- Symplectic first order half-implicit Euler solver for large frictional contact problems. | ||
- Speed-impulse level solver for handling large frictional contact problems. | ||
- Handling of redundant/ill posed constraints. | ||
- Stabilization or projection methods to avoid constraint drifting. | ||
- Static analysis solver. | ||
- Inverse kinematics and interactive manipulation. | ||
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### Collision detection features | ||
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How to install and build the library | ||
------------------------------------ | ||
- Supports compounds of spheres, cubes, convex geometries, triangle meshes, etc. | ||
- Additional collision support provided by the Bullet collision detection engine, which is wrapped inside Chrono::Engine. | ||
- Broad phase collision detection: sweep-and-prune SAT. | ||
- Narrow phase collision detection: AABB and/or OBB binary volume trees, to handle geometries with thousands of details. | ||
- Detail phase with custom primitive-to-primitive fallbacks. | ||
- Safety 'envelope' around objects. | ||
- Report penetration depth, distance, etc. | ||
- Bodies can be activated/deactivated, and can selectively enter collision detection. | ||
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You can find instructions about the installation and the build toolchain at the [Wiki](http://www.projectchrono.org/mediawiki/index.php/Main_Page) | ||
### Implementation details | ||
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How to develop your application based on Chrono::Engine | ||
------------------------------------------------------- | ||
- ANSI-compliant C++ syntax. | ||
- Optimized custom classes for vectors, quaternions, matrices. | ||
- Optimized custom classes for coordinate systems and coordinate transformations, featuring a custom compact algebra via operator overloading. | ||
- All operations on points/speeds/accelerations are based on quaternion algebra and have been profiled for fastest execution. | ||
- Custom sparse matrix class. | ||
- Custom redirectable stream classes, featuring platform independent file archiving and modern syntax. | ||
- Special archive engine, with easy and reliable persistent/transient serialization. Includes versioning and deep pointers storage. | ||
- Expandable run-time class factory. | ||
- Custom pseudo-'run-time-type-information', to allow persistence even in case of name-mangling with different C++ compilers. | ||
- High resolution timer, platform independent. | ||
- Class to create PostScript(tm) output. | ||
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See the [tutorials](http://www.projectchrono.org/mediawiki/index.php/Tutorials) for examples of C++ code using the Chrono:::Engine library. | ||
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[API documentation](http://api.chrono.projectchrono.org/) is generated from `develop` on a nightly basis. | ||
### Other | ||
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- Interface with MATLAB | ||
- Cosimulation with Simulink | ||
- Import STEP cad files to define complex geometries | ||
- Online/offline visualization with Irrlicht and POV-Ray, respectively. | ||
- Classes for genetic & classical optimization. | ||
- Classes for interfacing external geometric data (NURBS, splines). | ||
- Scripting via Python. | ||
- Makefile system based on CMake (cross-platform, on Windows 32/64 bit, Linux, OSX). | ||
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A place for discussions can be the [projectchrono group](https://groups.google.com/forum/#!forum/projectchrono). |
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